
also if your going to do a release you want shared pls give it a new version number in map name... otherwise map server doesn't detect a new map on springfiles and it doesn't get uploaded to autoservers
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yep qray showed me that the detail tex's are messed up too.. I've literally only just finished uploading the fix. so should be all good now. I had problems last night getting it uploaded, and it was 4am so i crashed out while it was going.The Yak wrote:detailtexes are messed up in newest version
hmm, so forget the version part of springfiles? and just add it to the name?The Yak wrote:also if your going to do a release you want shared pls give it a new version number in map name... otherwise map server doesn't detect a new map on springfiles and it doesn't get uploaded to autoservers
oh, well that's weird. thanks i will try to remember it for next time.The Yak wrote:the .smf file needs to have a different name to get recognized by mapserver
EDIT: .smf not sd7
ok.dansan wrote:Please upload map with a new version. Autohost, lobby download and springfiles is desync. Makes lots of problems for players, in the end map changed and never played
so, update the mapinfo.lua version to 3.1 add a basic smd with what? the name and version of the map? can you give an example for me so i get it right the first time?Forboding Angel wrote:No, not the SMF... The map itself needs to have a different name. The file names are irrelevant.
Assuming you are using mapinfo.lua this just means that you need to bump the version number.
That said, plasmaserver is incapable of reading mapinfo.lua and licho won't fix it (I've been asking for over a year). As a result, you need to include a blank smd file that is the name of your map. It's stupid as shit, but that is the only way to get plasmaserver to see an ssmf map.
OK, give me a little time, I will have to re-do the features from spring features and include them in my archive. I have them mostly separated already but it still requires some work.The Yak wrote:Autoupload to Zero-K map server (plasma) seems broken, but I found I way to sync it manually... here you go: http://zero-k.info/Maps/Detail/29574
EDIT: Would it be possible to do a version without Springfeatures dependency? This prevents people from playing it on autohosts with certain lobbies (Springlobby, ZKlobby) and also prevents it from being featured with ZK hosts. Charlie 2.1 is featured so I'm quite sure this one will be too if it was compatible with all lobbies.
The Yak wrote:EDIT: Would it be possible to do a version without Springfeatures dependency? This prevents people from playing it on autohosts with certain lobbies (Springlobby, ZKlobby) and also prevents it from being featured with ZK hosts.
Not necessarily, from what I understand, maps typically share very little data. The features of a map are microscopic compared to the texture data.KingRaptor wrote:Better to fix ZKL then.
The Yak wrote:Doesn't matter, if not compatible with all lobbies it can't be featured on the ZK hosts. It's actually something that's prevented me from getting any of your EvoRTS maps featured
Use DDS!enetheru wrote:There is the possibility of savings of a few kilobytes, possibly a megabyte ( the unique features I use in charlie, all 15 of them with 512x512 texture maps amount to 1mb when zipped), there are perhaps another 5-10 features that are used from springfeatures.
Indeed I do already :).jK wrote:Use DDS!enetheru wrote:There is the possibility of savings of a few kilobytes, possibly a megabyte ( the unique features I use in charlie, all 15 of them with 512x512 texture maps amount to 1mb when zipped), there are perhaps another 5-10 features that are used from springfeatures.