Journeywar - Page 6

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

maybe there will be a sort of must play tutorial in the journeywar.
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Journeywar

Post by Karl »

zwzsg wrote:To make a RTS where no n00b can ever lose:
...
Just give the noob a superunit :S
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Karl wrote:
zwzsg wrote:To make a RTS where no n00b can ever lose:
...
Just give the noob a superunit :S
He still should have the feeling he contributed, he worked for that success, not just a meteor of gold droppin from orbit on his head.
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oksnoop2
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Re: Journeywar

Post by oksnoop2 »

Do you have anything in game yet?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

nyet

Journeyman Mainbuilding: Equivalent to the CentrAIls Citadell

Image

This Building is were all those little Conslaters, Conbugs and condrones go to recive there building directions, he saves your constructionplans

BRB depressions (Suck)
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KaiserJ
Community Representative
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Re: Journeywar

Post by KaiserJ »

its pretty!
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Karl
Panzerstahl Developer
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Re: Journeywar

Post by Karl »

Do i see brains there?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Somebody has to think over the next step :)
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Karl
Panzerstahl Developer
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Re: Journeywar

Post by Karl »

No i meant the Journeyman mainbuilding inside those weird things
looks like a brain for me or is those black funny lines some sort of intelligence connection?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Yes, i ment what you ment, this building is a living beeing, and it has to think - therefore yes, it is confirmed, there are brains inside this building.
Hope it stell doesent look to creepy, got to avoid just making again some aliens like the zerg
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Karl
Panzerstahl Developer
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Re: Journeywar

Post by Karl »

Dont forget to make it not so stinky

else there will come Zombie swarms

or a pair group of freakers..
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

And from that day on the journeywar mod refused to be played at haloween


Here we have the Journeys M/E Converter, the wheel inside rotates, simulating plantgrowth from Energy to Mass.
Image

Something is wrong... i can sense it, it is just that the journeywar should transport two things- incredible architecture - and moar incredible beasts. And the predator doesent have that feeling- consider him cancelled.
http://www.youtube.com/watch?v=wAeUd9Xp ... re=related
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Reworked the Predator, and called him swiftspear, just for the chaos of it, just imagine somebody talking about this game in #main, and it goes a litte something like that "and then i built a beherith, put twelfe swiftspears on his back-" and got permabanned for offending comunity members. Trololololo

Image


Also that picture that inspired the beherith, found it posted on 4chan
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Journeywar

Post by Neddie »

Hey, when will you want a forum for this, amigo?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

When i have something ingame, but thanks for the offer neddie. Also, no, im not to be bribed, not even with a forum of my own, you will get unitlisted to- and even as a Crablike unit, for the CentrAIl.

:)
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Neddie
Community Lead
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Re: Journeywar

Post by Neddie »

Curses! Image I wub you too.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

Shockwave Raidertank:

CentrAIl Unit, fast, in comparison with the other CentrAil Vehicles very terrain capable, weak weapon - only big plus is the stunram, which paralyses all Journeymans buildings roots, and therefore the buildings themselves. So, rolling through there base, coming face to face, i see jars drop in disgrace, droolling from the lacemaze, hereing there ohnoes driving on there toes.


Image

Also notice the reference to the hl2 anti antlion ram. Man, i never knew how much fun this fringin is, like living on the edge to total annhilation, waiting for the hammer to come down every second.
Journeymans Annhilation how does that sound?
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

The ichneumon, a Airtransport unit of the CentrAIl, in addition equipped with the ability to catch enemy workers, penetrating them, and laying nanobots, who activated later upon, work inside the enemy building as a surveilance camera - or surprise explosives.


Image

Weak against AA and stupid behaviour like chasing enemy units into defturrets
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Journeywar

Post by bobthedinosaur »

That predator looks great from the front, but ridiculously unbalanced from the side. Maybe adding a hunch back and chicken walker legs to make it more centered, and it might give it a nice alien yet aggressive look.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Journeywar

Post by PicassoCT »

better?

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