your my heroSpliFF wrote: So as far as my plans for an engine rewrite I'm going set the bar pretty low. Rendering will be possible using:
- no unit/feature rendering
- units and features as sprites
- wireframe
- flat grey shading
- flat teamcolor shading
- basic diffuse textures
my glorious intel integrated card will finally have its moment
even if i had a decent graphics card though
i'd appreciate these options just to play around with
useless suggestion: white map textures (and maybe solid teamcolor textures for units) i saw a thread about people making an AO shader before and as a demo, someone made a really cool looking textureless screenshot.
EDIT: facepalm already suggested