Hope it helps

edit: they look quite stupid like this. I will move the piece back to its original position, but only move the origin. Then it should look nicer.
edit 2:
Here are the models:
Moderator: Content Developer
Don't know who invented this unit but i guess the inventor wanted a walking lab. Currently it does not look like it should. When i first saw AAI builds units from scratch with Consul my first thought was: wtf assisting unit is doing?!I always considered if player has no labs it can't build mobile units playing BA.
Are you the one that made Consul behave like that? If not then for all you know it is exactly how it is supposed to look.slogic wrote:Currently it does not look like it should.
And any constructor builds any fucking building from scratch, just because the building doesn't have wheels on it doesn't mean its illogical.slogic wrote:Consul builds them from scratch.
Then you are clearly a newbie. Try playing more.slogic wrote:I always considered if player has no labs it can't build mobile units playing BA.
Why the Consul, Freaker, and naval engineers can, as mobile units, build other mobiles:slogic wrote:Let leave alone building a building from scratch. It is an axiom. Ok? But building a mobile units from scratch is a nonsense or smth completely different for OTA-oriented gameplay. So i would like to get constructive answers why Consul behavior is what it is currently. Is there some related history?
To be more open i understand that mobile lab is a new & may be nice step to expand old good gameplay. But such unit should cry with its view that it is a real lab! Currently it looks more like assistant unit.
Here's constructive in your own thinking pattern: Think of you being a newbie as an axiom. As such you can't comprehend that BA is not OTA.slogic wrote:Let leave alone building a building from scratch. It is an axiom. Ok? But building a mobile units from scratch is a nonsense or smth completely different for OTA-oriented gameplay. So i would like to get constructive answers why Consul behavior is what it is currently. Is there some related history?
It's a game, and the game is right, get over it.slogic wrote:To be more open i understand that mobile lab is a new & may be nice step to expand old good gameplay. But such unit should cry with its view that it is a real lab! Currently it looks more like assistant unit.
Don't hold your breath. BA is about stability. The ability to build units with freakers and consuls has proven to open up interesting gameplay possibilities, so it's not going to change.slogic wrote:Pxtl, thank you. I hope Consul (& analogues) itself & its menu will be revised by mod makers.
Did Idle Builders ever get all the features of Idle Builders 2? http://springrts.com/phpbb/viewtopic.php?f=23&t=9999caldera wrote:idea: include idle builders lua into next release, imo its the only essential widget that is missing.
YesTimmy wrote:Does this run on Windows 7?
They really should, idd. Otherwise the button in the nano menu is useless (the passive/active switch)TradeMark wrote:yeah and make immobile builders on by default, same with stockpiler widget
Not true, but it could be default anywaybartvbl wrote:Otherwise the button in the nano menu is useless (the passive/active switch)