Need modeler for Evolution RTS - Page 6

Need modeler for Evolution RTS

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aGorm
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Re: Need modeler for Evolution RTS

Post by aGorm »

Poor Warlord... :(
screen2aamech.jpg
(46.12 KiB) Downloaded 96 times
Main hull ect done... just needs guns, I'll prob use this texture for the other 3 with a few modifications, so they won't take as many lunch breaks... :-)

aGorm
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rattle
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Re: Need modeler for Evolution RTS

Post by rattle »

Get the hell out of my thread, I want this game redone sometime in my lifetime.
you're still rushing things, this isn't really an improvement
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Forboding Angel
Evolution RTS Developer
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Re: Need modeler for Evolution RTS

Post by Forboding Angel »

New terra factory, Model by bumblebee, texture by me.

Image Image Image

And for comparison, here is a pic of the old one so rattle can shut his cakehole.

Image

Nooooo, no improvement whatsoever! Go troll the guys in Random WIP.

Where is your game... OH WAIT, you don't have one, Maybe because all you can do is talk. Maybe because you couldn't finish a model in 5 months if someone paid you to. GTFO

Oh maybe you're just jealous that I with the help of some very great guys manage to get things done quickly, whatever it is, go back to 4chan and leave us the hell alone.

@agorm: That thing is beautiful, god what I wouldn't do to have even half of your talent, lol. Nice work!
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aGorm
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Re: Need modeler for Evolution RTS

Post by aGorm »

She's done...
screen3aamech.jpg
(38.6 KiB) Downloaded 71 times
Alas, I'm on holiday next week, so I wont be able to do any more till I'm back... I may try and get it into upspring if I have time over the weekend.

aGorm
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Hoi
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Re: Need modeler for Evolution RTS

Post by Hoi »

It is an imrovement, a big one too, you're not abusing that stupid camo anymore.

Also: I'm modeling right now :wink:
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Need modeler for Evolution RTS

Post by Guessmyname »

Want a hand with anything? This looks like a fun project to help with. If there were a unit list handy of things not-yet-modelled, that would be grand
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Pxtl
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Re: Need modeler for Evolution RTS

Post by Pxtl »

aGorm wrote:She's done...
screen3aamech.jpg
Alas, I'm on holiday next week, so I wont be able to do any more till I'm back... I may try and get it into upspring if I have time over the weekend.

aGorm
Hawt secks.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Agreed, that is hawt secks. I can't wait to see those ingame, gonna be freaking epic!

As far as unit lists go, atm KaiserJ has the entire explorer side covered which leaves just the terra side.

So list is as follows (some of you might wanna correct me if I miss anything):

Structures

"tspecialfactory", -Done
"tmex2", -Done
"tsolar", -Done
"geovent", -Done (I haven't textured it yet)
"tfusion",
"storage", -Done (I'm prolly gonna unwrap and texture this one again)
"tradar",
"tmobileradar", (This is actually a mobile unit that gets built by the engineer and not the factory. That may change once it's all said and done, it also has the capability to morph into a radar tower and back to a mobile unit)
"barricade", (Fairly obvious what it is but essentially it's a 2x2 unit, has only 2500 hp but it regens hp constantly)
"tmine", (Doesn't need a remodel)
"cpweapon", (This is the light defense turret, shoots a fast firing laser reminesent of how the laser on the karganneth worked)
"theavylaserplatform2", (This is essentially the main defense turret, also fires a fast firing laser but a bit different)
"emptower", (This one needs to be completely redesigned, essentially it's going to work just like the omega so if you do this one look at the omega's weapon for reference)
"tannihilator", (Fires a constant sweepfire beamlaser, has massive hp but fairly short range compared to the heavyturret (900 as opposed to 1200)
"tantiairtower", (Essentially a fast firing missile tower)
"tantiairtower2", (Flak cannon)
"tmissilesiloemp", (This also needs to be redesigned, atm it fires a missile that does emp to a large radius for 10 seconds. It could stay a missile tbh but it would be neat if someone could figure out a non-ballistic weapon that would work for it)
"tdecimator", (This thing is massive, has a 13x13 footprint, and fires a beamlaser at extremely long range)

"tengineer3", (basic engineer)
"tlighttank", (Fires a laser)
"tmediumtank", (Fires emg's from 2 barrels)
"theavyraidtank", (Fires a pretty long ranged laser)
"theavytank", (Has a extremely high damage flamethrower and two fixed forward firing beamlasers)
"taatank", (Fires a very fast firing beamlaser)
"tmissletank", (Fires 2 rockets simultaneously)
"tartillarytank", (Fires a very long ranged beamlaser)
"airscout", (Moves fast, large radar, large los, dies to jsut about everything in 1 or 2 hits)
"tgunship", (Fires 2 emgs)
"tinterceptor2", (Fires 4 fast firing beamlasers, and a missile)
"tstealthbomber2", (Drops bombs 10 at a time, in a carpet bombing style)
"transport2", (For comparison, think atlas, except this baby can transport any unit in the game)
"tomega", (Emptank, paralyzes just about anything instantly, can cloak, but can only fire in a 45 degree arc, so if it is facing the wrong direction, it's boned - All Terrain)
"tassimilator", (For reasons of comparison, think of it as a penetrator, they are fundamentally quite different, but it's roughly the same idea)
"tslicer2", (Heavily armored assault tank, fires two lasers simultaneously)
"tmissilearty", (The negotiator, fires 32 missiles in salvo, think MLRS, needs 32 places to fire from, or 16 that can be reused, or 8 to be reused... you get the idea).

^^That's a mostly complete list. It might be a good idea to download the game and give yourself the unit if you want to get kind of a feel for what it does.
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rattle
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Re: Need modeler for Evolution RTS

Post by rattle »

Nooooo, no improvement whatsoever! Go troll the guys in Random WIP.

Where is your game... OH WAIT, you don't have one, Maybe because all you can do is talk. Maybe because you couldn't finish a model in 5 months if someone paid you to. GTFO
All I've seen were bad UVs and huge-ass textures slightly below argh-level. What agorm did there can be called an improvement.
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lurker
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Re: Need modeler for Evolution RTS

Post by lurker »

That conversation is now over, continue in pm if either of you has the urge to post. Forb has requested officially for rattle to be kept out of this thread.





Forb, if you want to put lasers on everything then I'll make you some local-econ lua and the beams can link production, storage, and factories, instead of sky hate. (Or if that proves unweildly they can just connect across the map.)
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Forboding Angel
Evolution RTS Developer
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Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Well I'm not wanting lasers on everything, just kaiserj suggested that "Sky Links" be put on all the resource related units. It's just fluff and tbh doesn't serve any real purpose, but it looks neat.

If you wanted to devise some way to actually link them together, now that would be pretty neato. I considered doing some groundplate stuff similar to supcom, but in the end decided that it would probably end up being more annoying than cool look, but linking the stuff together sounds like a winner of an idea.

More along the lines of ideas, it would be interesting if energy buildings near mexes would make them be more effecient perhaps, but I'm not sure how much that would affect gameplay. It's something to think about anyway.

As it is the lasers only have a range of 650 straight up, so it's not really sky rape... That is to say the beam only extends for a reasonably short distance into the sky.

Basically, if you want to do something with them, then heck yeah, I'm all for it ;p
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Forboding Angel
Evolution RTS Developer
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Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Terra Geothermal power station

Original model by bumblebee, minor modifications by me, and texture by me

Image Image Image
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Hoi
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Re: Need modeler for Evolution RTS

Post by Hoi »

It looks good.... but why are the uv edges leaking through?
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Forboding Angel
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Re: Need modeler for Evolution RTS

Post by Forboding Angel »

They aren't, I did that on purpose.

Image
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Hoi
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Re: Need modeler for Evolution RTS

Post by Hoi »

So, is it a 254*254 or 512*512?
SPRKH
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Joined: 12 Mar 2009, 00:13

Re: Need modeler for Evolution RTS

Post by SPRKH »

I'd guess according to the image it's a 512 then, but you can easily get away with a 256.
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rattle
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Re: Need modeler for Evolution RTS

Post by rattle »

but all the detail will be lost then
SPRKH
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Re: Need modeler for Evolution RTS

Post by SPRKH »

Ah, funny.
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Hoi
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Re: Need modeler for Evolution RTS

Post by Hoi »

Lol rattle.

Yep, I guess that if you shrink it down to 256*256 it still looks the same, try it, it's good for the cpu :wink:
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Need modeler for Evolution RTS

Post by Forboding Angel »

Nope, it doesn't look the same, it turns into blurry mush up close which is the opposite of what I wanted. The unit itself is 4x4, so it is actually pretty large (it's quite tall). Yes it looks ok in overhead, not as good but it looks pretty ok, but if you get up close it's pretty fail.

This isn't Random WIP. Remember that.

Rattle, keep pushing it.
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