Spore thoughts.
Moderator: Moderators
Re: Spore thoughts.
Funny dickhead, how about you make posts while ill.
looks like google thinks YOU cannot spell.
looks like google thinks YOU cannot spell.
Re: Spore thoughts.
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Re: Spore thoughts.
Now you are just being a wanna be script kiddie.
Re: Spore thoughts.
Im afraid I am not familiarized with the expression "wanna be script" or with the second possibility "script kiddie"
I have faint suspicious of that they are offensive tough and, in that case, Im afraid I will have to increase the negativeness of my opinions about you.
Now, getting back into topic, anyone else thinks that the pulse weapons suck?
I have faint suspicious of that they are offensive tough and, in that case, Im afraid I will have to increase the negativeness of my opinions about you.
Now, getting back into topic, anyone else thinks that the pulse weapons suck?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Spore thoughts.
You haven't heard the expression "script kiddie"?
Anyways, stop retarding the thread up, we're talking about spore. pplz add me as buddy, I've worked pretty damn hard to ensure all my creations are of reasonably good quality.
Anyways, stop retarding the thread up, we're talking about spore. pplz add me as buddy, I've worked pretty damn hard to ensure all my creations are of reasonably good quality.
Re: Spore thoughts.
2 of my space creatures


cant take full credit for the second one its sum1 else's creature with minor edits


cant take full credit for the second one its sum1 else's creature with minor edits

Re: Spore thoughts.
spore is five loosely tied minigames. the gameplay isn't very deep in any stage except for the space stage. unfortunately, space stage is not fun unless you like doing bitch work.
the most refined part of the game is the creature design and the animations of them. its really quite amazing to see such seamless animation on a completely custom-built mesh. it's a shame, really, that the only time this awesome system is utilized is in the first and second stages. afterwards the game turns in to a shitty, shitty RTS for two stages, and then in to the aforementioned boring space sim, the only carryover of which is the way your creature looks.
yea i know theres some dumb stats or whatever you get depending on the path you choose (herbivore vs carnivore and shit) but those hardly influence anything.
they should have built the entire game around creature stage
the most refined part of the game is the creature design and the animations of them. its really quite amazing to see such seamless animation on a completely custom-built mesh. it's a shame, really, that the only time this awesome system is utilized is in the first and second stages. afterwards the game turns in to a shitty, shitty RTS for two stages, and then in to the aforementioned boring space sim, the only carryover of which is the way your creature looks.
yea i know theres some dumb stats or whatever you get depending on the path you choose (herbivore vs carnivore and shit) but those hardly influence anything.
they should have built the entire game around creature stage
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- Posts: 196
- Joined: 25 Jan 2008, 20:04
Re: Spore thoughts.
@otherside: Nice creatures! :)
@manored: dammit, ascii2binary isn't much good. Wanted to say something in base ten. Why does it not simply have input and output. the same arguments :/ Anyway, beyond my attention span now.
@manored: dammit, ascii2binary isn't much good. Wanted to say something in base ten. Why does it not simply have input and output. the same arguments :/ Anyway, beyond my attention span now.
Re: Spore thoughts.
i find the creature stage the most boring of all, there isnt really much fun in shaping a creature if you have to do a lot of a boring and repetitive job to advance in the game...hunterw wrote: they should have built the entire game around creature stage
I think one major design flaw in Spore is that in the stage we would like freedom of creation the most, that is, the creature stage, you cant just put any part you want because you need to be as strong/charming as possible and the parts have different characteristics, and in the civilization and space stages, where it would be fun to have the equipment you put in your vehicles used, you just have percentages changed for vehicles and no difference at all for starships

Re: Spore thoughts.
if you find creature stage boring and repetitive let me know how you like all the ones past itmanored wrote:i find the creature stage the most boring of all, there isnt really much fun in shaping a creature if you have to do a lot of a boring and repetitive job to advance in the game...hunterw wrote: they should have built the entire game around creature stage
Re: Spore thoughts.
In the tribes stage everthing happens very fast, there is not really time to get boring. The civilization stage is a simple but fast-paced, wits challenging RTS. The Space stage is mostly a sandbox, and I like sandboxes :)hunterw wrote:if you find creature stage boring and repetitive let me know how you like all the ones past itmanored wrote:i find the creature stage the most boring of all, there isnt really much fun in shaping a creature if you have to do a lot of a boring and repetitive job to advance in the game...hunterw wrote: they should have built the entire game around creature stage
- Lolsquad_Steven
- Posts: 488
- Joined: 27 Jun 2006, 17:55
Re: Spore thoughts.
Sounds like you'll have a great time.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Spore thoughts.
I'd like to point out for those complaining about the weak RTS elements of spore. Spore isn't an RTS.
Re: Spore thoughts.
It's just that its sad when games are massively dumbed down by money grubbing suits in hope of attracting more "casual gamers" and idiots.
Re: Spore thoughts.
stop looking at spore as a game, because it isn't one. it's a toy, lego which you can test drive in a virtual environment.
oh and it's got a nasty DRM scheme ;p
oh and it's got a nasty DRM scheme ;p
Re: Spore thoughts.
it wasn't dumbed down, it was always meant to be this simple. It cannot be helped that some of you wanted it to be sins of a solar empire, mixed with the pokemon and earth 2150.Zpock wrote:It's just that its sad when games are massively dumbed down by money grubbing suits in hope of attracting more "casual gamers" and idiots.
Re: Spore thoughts.
Are you sure? It's pretty obvious from watching early videos what happened.
http://www.youtube.com/watch?v=T8dvMDFOFnA
It's simply common practice and makes perfect business sense to dumb down games so of course they do so. It just sucks from the artistic point of view. Also things like removing blood, better for business, but crap for awesomeness.
http://www.youtube.com/watch?v=T8dvMDFOFnA
It's simply common practice and makes perfect business sense to dumb down games so of course they do so. It just sucks from the artistic point of view. Also things like removing blood, better for business, but crap for awesomeness.
Re: Spore thoughts.
that looks like an incomplete version of what we have except rather than have a water stage they go from cell to creature. Maybe the water stage was decided for a later expansion. It would make sense to a business person.
Re: Spore thoughts.
It's quite possible that was just a video mockup or at least heavily tailored gameplay just to make the video. The diablo3 video for example has tons of stuff they made specifically just for that thing according to some blizzard employee's forum post I read ages ago. But it still shows their initial vision of the game which got pretty butchered.
They mention things like how you design the creature impacts gameplay. Specifics like how the legs are modeled would affect speed.
They mention things like how you design the creature impacts gameplay. Specifics like how the legs are modeled would affect speed.
Re: Spore thoughts.
smoth wrote:It cannot be helped that some of you wanted it to be sins of a solar empire, mixed with the pokemon and earth 2150.