EE is back in development, Check page 6 - Page 6

EE is back in development, Check page 6

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Do you care

I do.
87
67%
I dont.
22
17%
wait what?
20
16%
 
Total votes: 129

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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Why EE development has ceased (for anyone who cares)

Post by lurker »

You do that if you have some special attachment to Program Files.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Why EE development has ceased (for anyone who cares)

Post by smoth »

I mean why do end users have spring doing this shit? is the installer setting up spring in program files?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Why EE development has ceased (for anyone who cares)

Post by SpikedHelmet »

I think so. And most other games also auto-install into Program Files so a lot of people are just used to putting everything in there so even progs that don't auto-install to Program Files (re: default install location) are placed in Prog files by them.
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Re: Why EE development has ceased (for anyone who cares)

Post by [XIII]Roxas »

Ah, Windows....

I could go on forever with that, but I won't. Anyway, just move it from Program Files. That should let you edit it, if my memory serves correctly.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Why EE development has ceased (for anyone who cares)

Post by 1v0ry_k1ng »

protip: install xp as alternate os
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: Why EE development has ceased (for anyone who cares)

Post by Fanger »

Yeah Ill just reinstall the damn thing somewhere else that should let me edit shit again.. Still need a new copy of photoshop unless someone knows a dude who wouldnt mind texturing my units...

Also Im going to fix the aliens which was IFAK the main issue..
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Why EE development has ceased (for anyone who cares)

Post by 1v0ry_k1ng »

op aliens, up URC, op GDI lasertank airdrop rush, put the NI units you made into the game and semi complete 4th faction :D
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Re: Why EE development has ceased (for anyone who cares)

Post by Decimator »

I made this a while back. Might help with balancing aliens.

http://spring.jobjol.nl/show_file.php?id=1696
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: Why EE development has ceased (for anyone who cares)

Post by Fanger »

could you elaborate on why you think URC is Underpowered..

Also I believe I will have to correct some fo the missile weapons whose flightimes are screwy..

Also just for reference the reason the aliens were/are OP is a calculation issue when I halved everything in transition to epic.. The light combat form does a whole 20 more dps than a GD light battle tank.. the aliens are supposed to be somewhere between GD and URC so the damage scale would be roughly GD>Aliens>URC, instead its Aliens>>GD>URC.. but this is easily correctable..
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: EE is back in development, Check page 6

Post by Fanger »

Has anyone played any games to teir 3 and checked balance of URC vs GD as far as tech 3 combat units.. because running the numbers seems to put GD as UP as far as battle tanks go..
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: EE is back in development, Check page 6

Post by Forboding Angel »

Hey! Good to hear that EE is back!

Now I don't feel so alone crying hot blooded man tears when spring doesn't work like I think it should. :lol:

Edit: Oh btw, if you see me on the lobby yell at me. I have some stuffage that might help you/make life easier a bit in various ways.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: EE is back in development, Check page 6

Post by Fanger »

Cool, will do..

Quicky changelog of what I have done so far..

Reverted to 0.42
Reduced Damage output on
-Alien Light combat form
-Alien Medium combat form
-Alien Heavy combat form
Reduced HP on
-Alien Light combat form
-Alien Light AAA form
Increased Damage output on
-GD Heavy Battle tank
Fixed all missiles with proper flighttimes
Lua of course is functional
Fixed GD patrol boat script issue
Cloning and Morphing reduce HP to 50% temporarily
Laser weapons should be OK vs features
URC light flamer sped up to 1.8 from 1.6

This should take care of some imbalances..
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: EE is back in development, Check page 6

Post by MidKnight »

yay ^_^
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: EE is back in development, Check page 6

Post by 1v0ry_k1ng »

why did you make all the units smaller btw? they are too small atm imo
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Re: EE is back in development, Check page 6

Post by Fanger »

because they are more correctly scaled, vs things like ships, we can use the same sized maps but have more playing area, gives a slightly better sense of scale IMO..
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: EE is back in development, Check page 6

Post by 1v0ry_k1ng »

ok fair enough with units, but can you scale up buildings again? I dont like the dinky metal extractors

also dont forget teh airdrop nerf

and can you the halffinished NI in :p
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: EE is back in development, Check page 6

Post by Gota »

The more realistic scale comes at a terrible price though..icon wars..Not only do icons ruin the atmosphere but they also look much worse than seeing a real model.
Icons conceal information and disorientate since you do not know where your unit is facing and how much hp it has.
It is also disorientating watching huge icons that clip with each other.
What is the point of scaling things down if the smaller things look like big icons from gameplay distance anyway(why not just leave then as big models instead)??
There is a matter of unit sizes when they are in big numbers sure,but is EE really THAT spammy so as to make it such a big difference?
Can armies not fit into standard maps?
If it about blocking fire than make units shoot through each other.
Making units fire through each other does not make the mod less micro intensive in terms of maneuvering units.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Re: EE is back in development, Check page 6

Post by j5mello »

The reason all the units were shrunk was to allow things like the T3/T4 ships to be OMGWTF huge and not require a massive map to be used on...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: EE is back in development, Check page 6

Post by smoth »

we have been through this before yan and heard your position on the matter, I remember the answer clearly was fuck off. I would like to extend that to go fuck yourself.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: EE is back in development, Check page 6

Post by Pxtl »

EE has gone back and forth on the "Epic Scale" issue dozens of times. I don't think any new ground is going to be covered.

Question, since I haven't played EE in many moons: do EE canon units get height range bonuses?
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