Identity, and Identity Guidelines - Page 6

Identity, and Identity Guidelines

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How do you want the sun logo to "feel"?

Happy
1
3%
Heroic
9
26%
Sneaky
1
3%
Destructive
18
51%
Just Built, Brand New
1
3%
Versatile
5
14%
 
Total votes: 35

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Re: Identity, and Identity Guidelines

Post by Neuralize »

I'm feeling pretty good about number 2. The balance is there, and sub headlines like, "multiplayer battleroom" or "dedicated server" look really nice.
Jamuk426
Posts: 30
Joined: 31 Jan 2008, 22:56

Re: Identity, and Identity Guidelines

Post by Jamuk426 »

Number 2 is harder to read at first glance in my opinion, numbers 1 and three don't have that problem because they use more common fonts.

Also, most games use easy to read fonts, such as TA and DOW, they just texture and add effects to it to make it fit in with the theme of the game. So, readability is my first concern. The games will add any other special effects on their own to fit their theme.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: Identity, and Identity Guidelines

Post by Erom »

I voted 3 (call me old school), but I would also be very happy with 2 - I think you did a very good job with it, and it's pretty slick (and nicely reminiscent of the old old spring logo as noted). So if 3 is Right Out (which it looks like it's going to be) you have my full support for 2.

I'm still concerned about implementation... I'd love to see the logos with AF's red-orange color scheme - it would be nice to not have to redo all the work he's done.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Identity, and Identity Guidelines

Post by AF »

I cant picture sub headings etc.

Nor do I see why this would have anything to do with the lobby.

In my opinion, number 2 is hideous.

And the sun is too small in number 3

And we shouldn't use a font that's unrecognisable or obscure, it should be easy to follow the guidelines.


You're also ignoring the fact that this logo regardless of which variation you pick, is not suitable for all situations. What about 16x16 icons? or when the spring logo is alongside not ontop of the spring text? What about the effort needed to faithfully reproduce the image without breaking the rules?
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Re: Identity, and Identity Guidelines

Post by Neuralize »

Well, hate to break it to you AF, but whatever I choose to do, I will make someone unhappy. That said, I would appreciate a critique on logo 2 from you explaining what makes it so hideous.

Just curious, do you think this has absolutely nothing to do with the lobby? I feel we should feature the logo throughout the official spring package. Is it because you can't get along with Satirik that we should have nothing to do with him? I don't think that's a reasonable solution.

What's really nice about number two is that it's a totally free font. (Somewhat modified) The font will be able to be packaged with the identity kit.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Identity, and Identity Guidelines

Post by rattle »

Voted for 2, it's the lesser evil of the three and a free font is nice as well. Would one have to acquire a license to use the other two?
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: Identity, and Identity Guidelines

Post by Crayfish »

Ugh, not keen on 2 at all. I go with what rattle said
3 with the sun of 1 or 1 with the font of 3.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Re: Identity, and Identity Guidelines

Post by Neuralize »

Rattle: No, but it's difficult to find a subheadline font that works with 1 or 3 that's not a commercial font. I used helvetica neue, which is okay to use in the logo, but I can't supply the actual font file when I release it, just the vector. Where as with number 2 I can supply the font I used, and it looks pretty great as a headline. I don't know what the font is that is used in the banner, as Zpock supplied me with a mask that he traced in photoshop, but no actual font file.

I've been showing the logos to my fellow classmates and it seems to the the consensus is on number two. They don't understand why I have to use the star logo though, that's the only part they don't like. :lol:
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Identity, and Identity Guidelines

Post by SinbadEV »

At one point we had discussed making the sun the top of of a nuke cloud or making it a little more Sprocket/Gear like.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Identity, and Identity Guidelines

Post by AF »

Neuralize, I'm sad to break it to you but there are several lobbies. Satirik does not have a monopoly, how spring lobby and AFLobby escaped your attention is something I cannot explain, nor would I say the people who contributed to unity lobby and omni would appreciate your attitude to lobby development.

May I also remind you that you intially singled me out and gave explanations of why we should work together yet you've ignored what I have said, and quite frankly I'm feeling that you just used my name as a leg up so you could stamp your mark all over the website.

You seriously need to learn how to manage things properly if your going to have any chance of manipulating your way anywhere.

As for the lobby, I do not see how I would use any of this in the lobby. Perhaps satirik may wish to update his splash screen, a single image, I know the spring lobby people have their own logo, and my lobby doesnt have a splash screen to change.

As of yet I am not persuaded as to why I should bother with this whole initiative, and I'm more and more inclined to just do it all myself. So far you have not addressed any of the issues I have pointed out and you have ignored my concerns.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: Identity, and Identity Guidelines

Post by SwiftSpear »

Neuralize wrote:Rattle: No, but it's difficult to find a subheadline font that works with 1 or 3 that's not a commercial font. I used helvetica neue, which is okay to use in the logo, but I can't supply the actual font file when I release it, just the vector. Where as with number 2 I can supply the font I used, and it looks pretty great as a headline. I don't know what the font is that is used in the banner, as Zpock supplied me with a mask that he traced in photoshop, but no actual font file.

I've been showing the logos to my fellow classmates and it seems to the the consensus is on number two. They don't understand why I have to use the star logo though, that's the only part they don't like. :lol:
Simply because we've been using it for 3 years, and it's not a good time to totally restructure the identity of the project. There's also references to the sun all over the place that we don't really want to have to track down.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Identity, and Identity Guidelines

Post by rattle »

why I should bother
Then don't.

I think there isn't/wasn't enough participation in this, although I don't know how many people voted before.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Identity, and Identity Guidelines

Post by smoth »

Zpock wrote:
Image

This one would be great wouldn't it, hehe.
I WANT THIS ONE!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Identity, and Identity Guidelines

Post by Warlord Zsinj »

2 is cliche, 1 is a bit too twee. I voted 3, but I think it could look better without the dot on the i.
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Ixoran
Posts: 60
Joined: 09 Apr 2008, 06:22

Re: Identity, and Identity Guidelines

Post by Ixoran »

Huh. 1 & 2 have the same amount of votes.
HOW WILL WE DECIDE! THIS IS MADNESS!
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Identity, and Identity Guidelines

Post by Vadi »

Your classmates must be doing quite poorly in the class, because unless you're doing a complete rebranding, you don't alter the logo significantly - since the consumers have already gotten used to it.

Ya? Nobody is doing complete rebranding, so changing logo completely != smart.
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Ixoran
Posts: 60
Joined: 09 Apr 2008, 06:22

Re: Identity, and Identity Guidelines

Post by Ixoran »

Vadi wrote:Your classmates must be doing quite poorly in the class, because unless you're doing a complete rebranding, you don't alter the logo significantly - since the consumers have already gotten used to it.

Ya? Nobody is doing complete rebranding, so changing logo completely != smart.
I guess you didn't read any of the parts where the mods and dev team refused to let the logo change and Neuralize agreed...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Identity, and Identity Guidelines

Post by AF »

rattle wrote:
why I should bother
Then don't.

I think there isn't/wasn't enough participation in this, although I don't know how many people voted before.
To make myself clear to those who didnt get it ( rattle aside ), when I say why should I bother, I dont mean it as in AF goes back to working on something else. This work will be done, whether its a neuralize+AF work or just an AF work is the question being asked. A hostile take over bid so to speak. ;D
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: Identity, and Identity Guidelines

Post by ironized »

which ever one is meant to be the current one, ps red loading screen > current for tasclient
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Identity, and Identity Guidelines

Post by AF »

Im afraid the chances of satirik actually using anything from this thread were nuked the moment neuralize mentioned AF in his starting thread, however satirik has his own mind and wont be told what to do by any initiative, and I can see why, he can do what he wants with tasclient at the end of the day and if we think its pants or it damages spring then there's not a lot we can do about it.
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