And, while I'm looking forward to seeing you implement that in your lobby AF (the word "eventually" scares me though

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Honestly now, advertising is _not_ the same thing as hostility.Warlord Zsinj wrote:Hostility does exist, just see the many threads in here about PM and #main spamming. Those are completely unprovoked - now throw some poor guy that has never heard of Spring before, that has stumbled on IW, and decides to check out the lobby. "Hi! How do I start a game of IW?" he innocently asks. "IW IS GAY PLAY BA NOOB" is the inevitable response.
There is a lot of truth in this. I think it would be a great thing if projects could release a custom TASClient that was, by default, centric to their mod and advertising it to outside the Spring community.Warlord Zsinj wrote:And somewhat more likely, less offensive, but more insidious is the fact that initially players are likely to log on to the lobby, see a couple of IW games, perhaps none, and see 30 BA games going. Of course, they are going to check out BA. IW needs to have the hance to build up it's player base, and competing against a mod that has had effectively 10 years to build up a player base is no easy task.
The rest of your points makes a lot of sense.
Who is to say it wouldnt be the other way around? BA players like Star Wars too, if your mod is up to the same gameplay quality you might be 'leeching' off of them. I hope your confidence in your ability to get in new players is warranted (I believe it may well be).Now, I realise we're all lovey dovey let's all share things and be merry here - but I'm not making IW to be a feeder of people for the popular *A mod. I want to give my mod the best chance it can have to establish its own playing community. This may force me to move to my own server, but as stated earlier, I'd much rather not do that.
lol CA/SA.... And the record, I don't think I've ever seen a mod author say 'this mod is suxxorz, come play my mod'
Here's the thing, though. When it comes to garnering players, I'm really not concerned about getting more players for "Spring engine games." I'm looking for players for the project that I've invested hundreds, if not near a thousand hours in. I understand that this seems unfair from a player's perspective, but seriously. I did not spend all that time working on a game and then advertising it just to introduce more players to BA. I hardly see all the games on the quake3 engine sharing a client because it makes it easier for the players to find a different game they like.DemO wrote:
Spring should pride itself on the diversity of mods available to play, and I cant think of a single reason why it makes sense to limit players to being part of a specific sub-community. In the end, the players will decide for themselves what they want to play.
Hostility does exist, just see the many threads in here about PM and #main spamming. Those are completely unprovoked - now throw some poor guy that has never heard of Spring before, that has stumbled on IW, and decides to check out the lobby. "Hi! How do I start a game of IW?" he innocently asks. "IW IS GAY PLAY BA NOOB" is the inevitable response.
BA fanbois r just generally close mindedand only play it cos they been spoon fed BA and r resistant to change and being pwned again relearning a game
The hostility is kind of justified. Someone throws random stuff together, tweaks stats a little, copies CA's widgets and gadgets and then expects to earn some respect in return. For what?
BA players should be going to the BA website to get spring+BA. That they're using the spring engine website is a testament to BAs neglect of their duties outside of the actual content archive itself. Modding doesn't end at the sdz file it carries on to the website, the advertisement, the installers, the howtos, the guides etc.
Imagine it as wealth. BA and its players are swimming in a sea of self perpetuating cash. Why should they take the effort to pave the way for potential rivals when they can exert minimal effort and sit pretty? Well naturally the sea of cash has to come from somewhere and its beign funded at springs expense.
Yeah, I don't think it is encumbent upon BA to do anything at all - I'm just asking for the ability for mods to be able to funnel their new users into an area in the lobby where they are not confronted with hoardes of rabid BA players or BA games.
It may be noted also that when the lobby was first put up Absolute Annihilation was almost immediatly ported and the AA fans quickly set up games within the first few days of its release.The rest will likely not switch until the only DSD 5v5 open is a non-BA mod and there are no large BA games to join. That 20% or so is very probably less than what you could manage with a well-run marketing push with an independent server and system.
While this is a testament to the dedication of fans of Absolute annihilation who ported AA before caydr had a chance, it also meant that AA had a huge headstart and a lot of inertia since it enjoyed a majority of games somewhat akin to what BA has now.
Here's the thing, though. When it comes to garnering players, I'm really not concerned about getting more players for "Spring engine games." I'm looking for players for the project that I've invested hundreds, if not near a thousand hours in. I understand that this seems unfair from a player's perspective, but seriously. I did not spend all that time working on a game and then advertising it just to introduce more players to BA.
Yes I suppose this makes sense, but honestly considering the size of the playerbase I think its in Spring, its projects and the player base's best interests right now to maintain some unity. I have no objections to a project that may decide to seperate itself from the rest of the current community by making and maintaining its own site, lobby, playerbase etc but from a casual on-lookers perspective it seems to me that nobody has really considered this seriously yet.Nemo wrote:Here's the thing, though. When it comes to garnering players, I'm really not concerned about getting more players for "Spring engine games." I'm looking for players for the project that I've invested hundreds, if not near a thousand hours in. I understand that this seems unfair from a player's perspective, but seriously. I did not spend all that time working on a game and then advertising it just to introduce more players to BA. I hardly see all the games on the quake3 engine sharing a client because it makes it easier for the players to find a different game they like.DemO wrote:
Spring should pride itself on the diversity of mods available to play, and I cant think of a single reason why it makes sense to limit players to being part of a specific sub-community. In the end, the players will decide for themselves what they want to play.
Things like "Spring should pride itself" are the wrong mindset, I think; Spring is an engine. a great engine, totally unique and very cool, but it's not something to build a community around (except a community of devs and game devs). To go back to the quake3 example - why would players go to a forum to discuss the quake3 engine, as opposed to the huge numbers of games created on it?