Spring 0.76: pending stuff - Page 6

Spring 0.76: pending stuff

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Satirik
Lobby Developer
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Post by Satirik »

the screen is completly green when you set "choose in game" with no boxes, the box transparency should be increased
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Peet
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Post by Peet »

.take is broken.
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Noruas
XTA Developer
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Post by Noruas »

Is it just me, or Xta v9.1 reclaimspeed tags seem to be in fastfoward, they reclaim a tree in 1/4 seconds in the svn.
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Peet
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Post by Peet »

Noruas wrote:Is it just me, or Xta v9.1 reclaimspeed tags seem to be in fastfoward, they reclaim a tree in 1/4 seconds in the svn.
I noticed the same thing with sb. Feature reclaim is ultrafast.
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Noruas
XTA Developer
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Post by Noruas »

Is there any tag for how long wreakage takes before being reclaimed?
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LordMatt
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Post by LordMatt »

Also post these in Mantis.
tombom
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Post by tombom »

Noruas wrote:Is there any tag for how long wreakage takes before being reclaimed?
Yeah, reclaimTime, I added it in SVN. I may have mucked up the defaults or something, I'll take a look.

edit Was it only happening with trees? Because trees are created a different way. Woops. I think I've fixed it then, uploading mantis patch in a bit.
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KDR_11k
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Post by KDR_11k »

Peet and I have been talking, seems both he and I get lots of sync errors. Sleksa said it started when he built a node on a slope (nodes cause instant ground levelling) and Peet is saying his ground deforming arty is causing desyncs so it might be terrain related.
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Peet
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Post by Peet »

KDR_11k wrote:Peet and I have been talking, seems both he and I get lots of sync errors. Sleksa said it started when he built a node on a slope (nodes cause instant ground levelling) and Peet is saying his ground deforming arty is causing desyncs so it might be terrain related.
And spring won't compile with syncdebug enabled :(
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jK
Spring Developer
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Post by jK »

another bug:
if you watch a replay you get 2 "Game End" windows at the end of the match.
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KDR_11k
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Post by KDR_11k »

The desync is probably fixed, preliminary testing resulted in no desync before the crash ("std::bad_alloc" in a message window with the red X error symbol, no stacktrace written) with 16 perturbation arty firing nonstop plus a few hundred light tanks being thrown into the firing range and flung off the map and everything.
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Noruas
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Post by Noruas »

Construction aircrafts when assisting a lab or building a unit, flys in and out of building range.
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Peet
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Post by Peet »

I've been getting those std::bad_alloc errors every few games lately, and a game of s44 desynced today :(
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KDR_11k
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Post by KDR_11k »

Noruas wrote:Construction aircrafts when assisting a lab or building a unit, flys in and out of building range.
When that was fixed it broke some other stuff and was reverted, I'm not sure about the current status.
Tobi
Spring Developer
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Post by Tobi »

KDR_11k wrote:
Noruas wrote:Construction aircrafts when assisting a lab or building a unit, flys in and out of building range.
When that was fixed it broke some other stuff and was reverted, I'm not sure about the current status.
Actually it works fine now AFAICS.

Kloot just reverted the offending commit that broke it in the first place and then re-applied the parts of it that weren't broken (ie. he reverted almost the entire first revert). That was probably somewhat confusing :-)

Random start positions seems fixed too.
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KDR_11k
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Post by KDR_11k »

Random start positions use positions from 1-x where x is the number of players+spectators, previously it used just the number of players.
Tobi
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Post by Tobi »

Ah ok, so that was broken on it..
Tobi
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Post by Tobi »

AF wrote:FunTA and CA cause a freeze up crash in spring when ran via aflobby

100% reproducible, and it doesnt appear to be lua related as FunTA versions released prior to the lua interface show the same symptoms. Reproduced on mine and forebodings machines.
Should be solvable (Java side) now, see the bug for details:
http://spring.clan-sy.com/mantis/view.php?id=719
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Tobi, if you are able to fix this issue, you will be my hero forever. AFlobby is quite honestly as close to hawt sex as we're ever gonna get (personal opinion of course) and I have been wanting to switch over to it for months but haven't been able to because of this issue.

Thanks for spending so much time looking into it!
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AF
AI Developer
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Post by AF »

I've augmented my spring run task with the changed code you added to my mini Java program. I did have code that did the same thing and printed chat text to the console but it was more trouble than it was worth.
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