Nuclear mine + geothermal powerplant = pure win.Foxomaniac wrote:Discuss.[03:31:57 م] <[LCC]quantum[K]> wheee, i have a lua script that makes the solar collector's output increase with altitude :D
[03:32:11 م] <[LCC]quantum[K]> i'll do the reverse with geos
Complete Annihilation Beta 1 released!
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Meh, Spring needs night/day progression.
Or something like time scaling, so you could set per map what time of day the game will start, and change the sun's position/brightness during gameplay.
For most maps the time would have to be exagurated for speed, but it would be sexy to have a day map that turns to night after 20 mins or so :D.
Or something like time scaling, so you could set per map what time of day the game will start, and change the sun's position/brightness during gameplay.
For most maps the time would have to be exagurated for speed, but it would be sexy to have a day map that turns to night after 20 mins or so :D.
It doesn't need it. (If implemented well, dynamic time ingame and changes in lighting/etc based on that time could have profound effects on gameplay, if we got the tags to go with it. Playing with LOS, Solar generation, etc...smoth wrote:why does spring *need* night day? To me it seems silly, and what would it add?
Personally i like the mod, but the fact that it aims to reduce single unit spam (ie spaem gater), makes it less attractive to a lot of people I think. They just want to be able to spam and win on economy.Its too bad that this mod isn't getting the play it deserves.
Need some publicity to convert some Ba'ers
Personally, I think it's fine but most of the balance changes aren't done yet and really I'd prefer to stick with BA until it's mostly done. The only thing I'm worried about is some dumb ideas being put in. Crap like making solar/wind vary by altitude and day and night cycles don't belong in a TA-like game and are really horribly unfun anyway.
Whacky gimmicks are a fun way to learn the new Lua features, before passing to more serious ways to use trepan's goodiesjackalope wrote: all I knows is the more whacky gimmicks a game has the more fun it is.

CA is not being played much these days, it's in an adding features phase, as opposed to a test-and-balance phase. Also, most of the stuff added will work only in the next version of Spring, so regular test games are practically unfeasible.
I plan to release release a new version of CA at the same time as .75 is released. CA will have a lot of unique, exciting new features made possible by the new version of Spring, and that should help make an impact.