Now, on top of this, some units will require rescripting. I've found two units so far (the destroyer and the "big fat mama") that behave oddly when activated. Both have barrels of their guns detach and zoom off into space. Funny to watch, not so funny to happen because there's no going back.
I loaded a ton of units into the game, now we just need the conflict crusher to "see" the files :) *pokes the 4 yr old program*
Also, seems some items will need re-texturing as well. Some minor adjustments when compared to the daunting task of creating the engine. Some weapons didn't work on first test, not sure if this is due to a conflict or what...
Some screenshots below, click the thumbnail to view full image.
The Destroyer:

The Destoyer a couple barrels short and suffering the bane of no spring-enhanced scripting

The resurection bot, restore doesn't restore a unit, but it restores the GROUND!!! (still need the ability to resurrect...)

And finely just a shot of various units I was messing around with:
