48 Hrs later: First mod arrives! (Absolute Annihilation)
Moderator: Moderators
48 Hrs later: First mod arrives! (Absolute Annihilation)
Absolute Annihilation has been converted to full Spring compatibility. Get it here:
http://prdownloads.sourceforge.net/ta-a ... p?download
21 Megabytes
Install to your Spring directory.
This may or may not be compatible with Zwzsg's OTA patch.
Known bugs/issues:
Spring is not yet fully functional, and as such not all units animate as they would in TA. All units work properly as far as I can see. Exceptions are transports and paralyzer units, which have been either removed or had their weapons removed, as Spring does not currently utilize paralyzer-type weapons. Also, unit-specific damage has not been implimented yet in Spring, so this impacts gameplay to some degree.
Absolute Annihilation homepage for news and additional information: http://www.planetannihilation.com/aa
http://prdownloads.sourceforge.net/ta-a ... p?download
21 Megabytes
Install to your Spring directory.
This may or may not be compatible with Zwzsg's OTA patch.
Known bugs/issues:
Spring is not yet fully functional, and as such not all units animate as they would in TA. All units work properly as far as I can see. Exceptions are transports and paralyzer units, which have been either removed or had their weapons removed, as Spring does not currently utilize paralyzer-type weapons. Also, unit-specific damage has not been implimented yet in Spring, so this impacts gameplay to some degree.
Absolute Annihilation homepage for news and additional information: http://www.planetannihilation.com/aa
Last edited by Caydr on 28 Apr 2005, 19:51, edited 2 times in total.
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
and thats the problem ...
so
either i must have THREE different TASpring installs for now (AA, OTA, XTA) + each new mod
or just CAN have ONE TASpring install and 3 mods directories in \MODS\ ...
or st. in this way ...
please try keep KISS scheme (keep it stupid simple) ...
also i would like to see archive type distributions of mods (non executables or it will turn into ideal ground for viruses, trojans, whatever malware) ...
ideally opensource 7-zip archive (can be self extracting) http://www.7-zip.org
so
either i must have THREE different TASpring installs for now (AA, OTA, XTA) + each new mod
or just CAN have ONE TASpring install and 3 mods directories in \MODS\ ...
or st. in this way ...
please try keep KISS scheme (keep it stupid simple) ...
also i would like to see archive type distributions of mods (non executables or it will turn into ideal ground for viruses, trojans, whatever malware) ...
ideally opensource 7-zip archive (can be self extracting) http://www.7-zip.org
Hmmph
Well, the ideal solution would be to go with UT's approach - no mods at all. Instead, you just treat each piece of content as atomic (each unit, map, texture, etc) and simply have the server configure what content is going to be used (such as loading a mod-script) in Spring, and then clients must download from the server (or p2p using a torrent-a-like, or an http-redirect) until all players are sync'd.
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
Doesnt' work
AA doesn't seem to work in multiplayer at all, if a player joins the game crashes immediately