From "3DMax" to "3D Builder"

From "3DMax" to "3D Builder"

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

From "3DMax" to "3D Builder"

Post by dinamik »

I tryed take Unit (with animation, 20 frames) - from "3DMax 7"
and put in "3D Builder"

Image

All right, not problem.
----
But in "Spring" not so good.
He shivers (FPS about 70)
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

how are you converting max animations to animations for 3do?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

What he said
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

If you can do animations in a non-script way, Then we can finally do nice animations! yay! \o/
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

Drone_Fragger wrote:If you can do animations in a non-script way, Then we can finally do nice animations! yay! \o/
No, silence you...
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I hope it isn't just a load of pieces with a show-hide sequence. If it is, I'm going to be oh so pissed
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

dinamik

you need to either a: make us a mod or b:share all your secrets with us... you don't have any other choices as far as I'm concearned :D
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

*me remembers something*

http://taspring.clan-sy.com/phpbb/viewt ... &start=220
I try to explain how I have exported it, but my english is very bad...

1) I have created the leg animation in 3d Studio Max using bones and an spline that the feet follow:



2) I writed down Y angle for each leg piece for each frame in a spreadsheet and with some calculations I found TA angles:



3)Then I created the script with excel fom the TA angles:



4)Copyed and pasted in scriptor.


This method works with leg animations, but I writed down only (4leg)*1(angle)*(50frame) angles, if you have to export all 3 angles per leg it becomes a bit long, but the result is almost perfect.

Here you can find 3ds model, and the spreadsheet.:

[USE SAVE AS TO DOWN THIS]
http://guru.altervista.org/taspring/sentinel_all.rar
We need a plugin to do that, so that we modders don't have to do it by hand
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dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

No any secrets. This simple show-hide method.
For me was simply interesting to try apply
this method - in "3D Builder".
And, to the surprise, I have seen very clean picture,
with good animation.
"3D Builder" with ease has accepted this method !

But in Spring game not so. At once it became clear that
spring engine - not like this.
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Try putting this in the unit tag?
smoothanim=1;
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

What you have to do is do the "show" of the next frame before the "hide".

And you want smoothanim to be 0, not 1, otherwise Spring will tend to drop show/hides operating on Nows when it interpolates.

Making sense?
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