any 4X games in the works?
Moderator: Moderators
any 4X games in the works?
does anyone know if there r any 4X games in the works anywhere, ever since imperium galactica 2 i have not been able to find a better game in the genre.
Arrrrgghhh is th eworld against em ro soemthing, first I upload spring screens and a few php changes and I go to see them work and the whole servers gone down next thign I go to the free orion site and I look at the downlaod page and all fo a sudden every page I laod gives the following:
Download
From FreeOrionWiki
Unfortunately, the project had to be shut down. The reason is the incompetence of those responsible for the web pages who kept their pages open to anonymous changes. Against such unsedired changes they tried dilettantic attempts like banning an IP (as if any attacker would have a problem to get as many new IPs as she desires) or usinga spam filter (so that pages cannot be saved when they contain certain expressions).
Since some basic competence in establishing proper authentication is crucial for a project like this, and we do not have such personnel, we have decided to give up FreeOrion.
Download
From FreeOrionWiki
Unfortunately, the project had to be shut down. The reason is the incompetence of those responsible for the web pages who kept their pages open to anonymous changes. Against such unsedired changes they tried dilettantic attempts like banning an IP (as if any attacker would have a problem to get as many new IPs as she desires) or usinga spam filter (so that pages cannot be saved when they contain certain expressions).
Since some basic competence in establishing proper authentication is crucial for a project like this, and we do not have such personnel, we have decided to give up FreeOrion.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
I played the demo of Galciv 1 and didn't liked it that much. It feels like a kids game. Rather simplistic and stuff...BlackLiger wrote:... Galciv 1 was what M003 should have been ...
Also, there has been much saying that Masters of Orion 3 is no good, but i liked it. It is sometimes too complex but on the other hand it has wonderfull features.
Buying productions, like in most games, is very stupid. In MOO3 things work in a more complex way but much more realistic.
About Masters of Orion 2, one of the games i most enjoyed playing, i've beaten it in the hardest dificulty setting in the largest map against the biggest number of AIs.
At the peak of cientific development, it became time to start winning the game.
I moved forward my fleet of around 6/8 Death Starts and some 10 Titan ships.
The dominating empire, the silicoids, attacked me with the biggest, meanest fleet ever seen.
They had 2 and 1/2 full rows of Death Stars. The rest of the rows of ships, up until the maximum allowed per battle was filled with Titan ships. I've fallen off my chair onto the ground.
I destroyed the entire fleet in my first turn. They haven't even had the chance to fight back. I was

I tried to make Moo3 fun for 4 months.
For 4 months I downloaded mods and patches.
For 4 months I learned to use the dev plans to get the AI to do what I wanted it to do.
For 4 months I read forums and experimented to discover the peculiarities of ground combat and politics that were not documented in game.
For 4 months I believed that MOO3 would be a fun game if only I understood a little more.
After 4 months I realized all that was happening was I was getting annoyed at the minor bugs while the AI played the game for me.
For 4 months I downloaded mods and patches.
For 4 months I learned to use the dev plans to get the AI to do what I wanted it to do.
For 4 months I read forums and experimented to discover the peculiarities of ground combat and politics that were not documented in game.
For 4 months I believed that MOO3 would be a fun game if only I understood a little more.
After 4 months I realized all that was happening was I was getting annoyed at the minor bugs while the AI played the game for me.
Actualy i noticed the AI dosent REALY play the god dammed game for you in MOO III. You CAN turn the DAMN THING OFF! see the little check box on the planet screen, the one that says Planetary Econ AI! I once decided i was sick of having the AI play the game for me and turned it all off. Ten turns later my econemy was a wreck, my resherch ran into the ground my fleet hoplesly outnumbered and out gunned. The Ithkul sweapet through my failing empire like a tital wave and glassed my planets one after another afer another. In the end, my empire was a mere footnote in the history of the galaxy. The next game i turnd the AI back on. And heres why! THEY DO THEIR JOB! The planetary econamy can be the major part of a entire god dammed GAME! Do you want to spend three hours just to get one god dammed planet functioning right! NO! let the AI do the job while you do the big stuff. Spyes, diplomacy, fleet control, gandious operatic space movements. Its actualy realy fun after you get into it, figuring out how to get the AI to do the boring drudgery while you have fun takeling the enenies in the diplomatic and combatint forum. Rise to presidency or discover all the lost Antaren Artifacts. Gough out a small part of space in the galactic core! Dominate a spiral arm of the galaxi. Destroy the enemy with spy's as you sit tea and eat muffins! Desinge perfect planet templates. One of mine worked quite well, where my core planets would do nothing but build a powerfull infustucture. My perimiter planets would build space stations and planetair guns. IT WORKED PERFECTLY. The first invasion, 201.5 cycles (uhh 101 turns) after i started the building projects, whitch sweaped through my outer sectors. However once they reached my pirimer planets (whitch are now cushy core worlds) however 200 year old space stations that i have been updateing from time to time activated and blew the enemy out of the sky! It was so cool. A massive wave of missles smashed into the enemy, blowing them into a million pices. If you dont go in for all that... then play MOOII!
MOOII rocks!
MOOII rocks!
Its not widely known, but Stars! was definitly the best 4x game ever created. Its i guess a tad dated now, but it still has the most depth and depth of the right kind. It gave you the feeling that you were in control and that you could get as detailed as you needed to do get exactly what you wanted done.
The best part probably was the incredibly rich race design tool. Depending on the traits you chose your style of game could be completely different. Anything from generally good at everything, to warmongers, super stealth, terraformer(terraforming bombers ^_^), mineral packet hurlers, intersteller gaters or alternate reality and live on your space stations(very cool). The result is a game that still is fun and different when I play it now.
There was a sequal in the works but the designers ran out of money and the project was as far as I know canned. The original i'm pretty sure can be found around the web.
The best part probably was the incredibly rich race design tool. Depending on the traits you chose your style of game could be completely different. Anything from generally good at everything, to warmongers, super stealth, terraformer(terraforming bombers ^_^), mineral packet hurlers, intersteller gaters or alternate reality and live on your space stations(very cool). The result is a game that still is fun and different when I play it now.
There was a sequal in the works but the designers ran out of money and the project was as far as I know canned. The original i'm pretty sure can be found around the web.
-
- Posts: 57
- Joined: 01 May 2005, 03:18
Space Empires IV is a good 4X, and the fifth instalment in the Space Empires series (Space Empires V, or SEV) is going to be finished within a few months. In Space Empires 4, you could pick from an imageset, customise your race with special points, then modify their biological description, etc. etc.
Ships could be constructed from hundreds of components and the combat was top down (and albeit not particular interesting at points) but all in all it was a fun game. Lots of diplomacy, backstabbing and so on. You could research EXACTLY what you wanted, customise your ships how you want them to be and so on. The fanbase, whilst not as large as that of TA, is easily comparable to it in terms of the "devotion" and the number of fanmade modifications. SEIV was (and is) incredibly easy to modify.
Space Empires V appears to be promising 3D-real-time combat.
Check 'em out at http://www.malfador.com
Ships could be constructed from hundreds of components and the combat was top down (and albeit not particular interesting at points) but all in all it was a fun game. Lots of diplomacy, backstabbing and so on. You could research EXACTLY what you wanted, customise your ships how you want them to be and so on. The fanbase, whilst not as large as that of TA, is easily comparable to it in terms of the "devotion" and the number of fanmade modifications. SEIV was (and is) incredibly easy to modify.
Space Empires V appears to be promising 3D-real-time combat.
Check 'em out at http://www.malfador.com
