Very simple map request.

Very simple map request.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Snooky
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Joined: 12 Apr 2005, 19:28

Very simple map request.

Post by Snooky »

I am known in TA circles as Wotan - for some reason I had problems with that sig when I signed on originally. Anyway, I am just getting my feet wet with Spring Proper after years of work in the TA Community. At the moment I am looking for the most basic of maps. I don't know much about map making in spring and have limited access to the needed tools to do so. So if anyone is willing, all I need is a map that includes the following:

- The map is one color (as close as possible to TA's light blue transparency color)

- The map is 100% hard - no change in terrian when damaged

- The map is perfectly flat with no water at all.

- The map is at least 16x16 in size.

- That's all :)


Why am i doing this? I need a map that will allow me to test units converted from my TAWP mod in TA for Spring. I also want to take advantage of the background color of the map to improve/record explosions in Spring for the TA version.

As always any help is greatly appreciated.


Thanks!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

we already have that

download wide open combat.
Snooky
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Joined: 12 Apr 2005, 19:28

Post by Snooky »

Wide open combat has...

- Gray metallic texture (I'm looking for a solid color background - no texture)

- Hills (I need flat)

- Dark lighting (I should have mentioned also that I need standard light settings that match TA's sun position).

I really meant it when I said the map is simple ;)
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SinbadEV
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Post by SinbadEV »

What color?
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SinbadEV
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Post by SinbadEV »

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SinbadEV
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Post by SinbadEV »

Acctually, I just did the hard part... If someone can post an SMD for a solid hard SMD with "OTA" style lighting... I'll update it.
Snooky
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Joined: 12 Apr 2005, 19:28

Post by Snooky »

Cool and thanks! With the OTA lighting I'll be set :-)
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Once you go spring you never go back. ;)
mufdvr222
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Post by mufdvr222 »

Hi there Wotan.
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Pxtl
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Post by Pxtl »

Heheheh, I see what he's doing. He's making a fake-texture. Put it on units or features to really confuse people.
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SinbadEV
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Post by SinbadEV »

no... what is seems to me he is doing is attempting a "blue screen effect" so that he can record animations from spring and use them in his TA mod as sprite animations... so I can make the map again (or really anyone can... it's dead easy to make maps) whatever colour is best to use as a neutral color, turn off the detail tex and you've got basically a flat, matte surface to work with... let us know what exact color you want cause I don't know what this "neutral blue" you speak of is...
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AF
AI Developer
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Post by AF »

Reminds me of my whiteout map ages and ages ago, a huge totally flat map that was a solid white colour, like an 80's video.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

just set the hardness in the smd to like 90000

There is a tag for no map damage, but iirc it doesn't really work.
Snooky
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Joined: 12 Apr 2005, 19:28

Post by Snooky »

Sinbad is correct! :-)

I am working on a mod and want to improve explosions in TA. I also want to begin converting to Spring as well as making mods.

Here is the color, with a downloadable BMP...


Image


http://www.planetannihilation.com/taan/ ... A_BLUE.zip
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smoth
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Post by smoth »

Snooky wrote:Sinbad is correct! :-)

I am working on a mod and want to improve explosions in TA. I also want to begin converting to Spring as well as making mods.

Here is the color, with a downloadable BMP...
That will not work out how you think it will. Ta explosions do not have levels of transparency. They have gif-like transparency.

Like this:
Image

Get gundam annihilation and you will see what I mean,
Snooky
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Post by Snooky »

That is ok. As long as the explosions can be recorded and transferred to seperate BMPs to form a GIF like anim I will be fine. I will likely have to set speed to -9 the explode, pause, screen print a few dozen times. I can clean up in Photoshop and import into GAF builder from there.
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smoth
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Post by smoth »

It will take a lot of work to clean it up. I recommend a black or maybe grey color.

using colors like blue will cause a lot of bleed over. If you use grey or black it is easier to deal with.
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Caydr
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Post by Caydr »

That's a shockingly clever idea, I really mean it. :o
Snooky
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Joined: 12 Apr 2005, 19:28

Post by Snooky »

Let's go with Gray then if that will work better. Black always leaves artifacts that are hard to filter out - unless some one has a better work around. Regardless, I will have to convert all explosions to use that blue color background in the end.
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smoth
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Post by smoth »

well, you can try red or orange etc.
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