Shield system: how are colors defined?
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Shield system: how are colors defined?
Changelog says it's by shieldgoodcolor and shieldbadcolor. I guess it fades between the two? Not important.. anyway, is it in the traditional bizarre 225 color TA pallette or in RGB? And if it's in RGB, how are these values defined, same as in map descriptor files?
1) shieldgoodcolor=90; (for green)
2) shieldgoodcolor=090; (for 0 red, 9 green, 0 blue)
3) shieldgoodcolor = 1 12 1; (for 1 red, 12 green, 1 blue)
Does the shield info go in a weapon file as before, or in the unit FBI? If it does go in the weapon file, is it still necessary to put in a dummy damage value?
Thanks!
1) shieldgoodcolor=90; (for green)
2) shieldgoodcolor=090; (for 0 red, 9 green, 0 blue)
3) shieldgoodcolor = 1 12 1; (for 1 red, 12 green, 1 blue)
Does the shield info go in a weapon file as before, or in the unit FBI? If it does go in the weapon file, is it still necessary to put in a dummy damage value?
Thanks!
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Posts: 79
- Joined: 11 Jul 2005, 02:01
what an awesome idea!Warlord Zsinj wrote:I really wish they'd put the new water renderer on the shields, even if most people wouldn't be able to run it (they'd just turn the option off, and have what we have now).
It'd be so cool to see the shield ripple as things hit it...
but is such a thing even possible?
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
- Abe Xedinski
- Posts: 10
- Joined: 08 Mar 2006, 20:21
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Just put it as an option, which can be turned off. People wouldn't play with it in multiplayer games, but we may as well put the implementation in now.
Imagine how hot Spring would look if the shield had various ripples arcing across the sphere as different ordnances hit it.
It would seriously be one of the best shield effects I've ever seen...
Imagine how hot Spring would look if the shield had various ripples arcing across the sphere as different ordnances hit it.
It would seriously be one of the best shield effects I've ever seen...
shields are very nice!
should be like earth2150, where you could give units shields if you like to. There maybe should be a option to add a shield to a unit with a toggle button in the buildpic. All shells and stuff could make it trhough, but lasers and nrg weapons not (or not full damage) (or vica versa, like the deflector shield for BB-shells).. I would be great to have some more advanced graphics on this.
should be like earth2150, where you could give units shields if you like to. There maybe should be a option to add a shield to a unit with a toggle button in the buildpic. All shells and stuff could make it trhough, but lasers and nrg weapons not (or not full damage) (or vica versa, like the deflector shield for BB-shells).. I would be great to have some more advanced graphics on this.
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
i would like to see shields with effects like water. sure it would be hard on our PCs but good parts will get cheaper as time goes on so we'll be able to see it later on. remember when doom3 came out and highend cards at the time struggled at parts of it? now we can easily play the game. the point of having options is so that the user can select what he/she wants turned on or off. i for one dont mind taking a performance hit in exchange for graphics.
haha, i had a similar idea. either have a mobile shield unit that would follow the army or have a mech type unit that would be fast, have decent weapons, weak armor (compared to other mechs) but have a shield in place of the armor.IceXuick wrote:shields are very nice!
should be like earth2150, where you could give units shields if you like to. There maybe should be a option to add a shield to a unit with a toggle button in the buildpic. All shells and stuff could make it trhough, but lasers and nrg weapons not (or not full damage) (or vica versa, like the deflector shield for BB-shells).. I would be great to have some more advanced graphics on this.