First off, I think the laser beams are a little large for lasers. Compared to TA, at least the TA I played, they look like they've been scaled up about 10 times.
Second, this may be a bug but I'm not sure, rockets seem to bounce off terrain in some situations, unless it's just the vehicle I was firing from (Jethro). They also go a bit slow, at least I think so.
Third, as someone that's played RTS's and RP's and FPS's, I think the vehicle moving.. thing, could be a bit better. The problem is, if I'm controlling a unti, I'd like to press the forward arrow and go forward, not another direction. I think it'd be a good idea to set it up so that units with turrets move the turret freely when stopped, at least for the player view, and then align with the turret when the forward arrow is pressed to go forward. Impossible, or just for the sake of being able to fire sideways from a tank while flying at 30MPH, it's just a suggestion.
Fourth, I've noticed the units can't really fire past eachother or at eachother. I believe you should be able to fire on your own units, accidentaly or on purpose. Laser towers esp., need to be able to fire past eachother. It seems like if you made a line of LLTs and put an enemy at one end of the line, the only LLT that could fire is that one on the end. I, however, did not get a chance to actually get into battle, I just tested out the .70.
Fifth, back on lasers, I didn't pay much attention, but do the bolts travel fast enough? Also, the HLT, for Arm at least, is a bit annoying in player controlled view. It switches between both cannons, I feel the view should be centered and remain still while the turret turns to hit the target.
Oh, and maybe the fact that I D-Gun'd a rut in the earth and got stuck in it.. bug or just a feature?
