Greenhaven retexture... - Page 2

Greenhaven retexture...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Leaderz0rz
Posts: 100
Joined: 07 Feb 2006, 21:35

Post by Leaderz0rz »

Egarwaen wrote:
Leaderz0rz wrote:Evergreen Haven is one of the best AA maps atm.
Except when the bizarre laser-feature bug bites you in the ass.
never experiened this and I would say out of all my time playing AA 80 percent is on evergreenhaven
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

a map cannot cause a laser bug
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Forboding Angel wrote:a map cannot cause a laser bug
Oh? So you've had no problem at all shooting through trees with lasers? Perhaps you could tell me the trick of it, as I can't. :roll:

The problem with EverGreenHaven is the very regular tree distribution that covers the entire map, with badly breaks up laser LoS and makes them considerably less effective.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

That is not the map's fault. That is a fault with spring (which is fixed in the next version BTW).
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Forboding Angel wrote:That is not the map's fault. That is a fault with spring (which is fixed in the next version BTW).
No, it's not the map's fault. But as I said, EGH's tree distribution makes it more of an issue there.
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