Expand and Exterminate version 0.163 Released
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- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Drone stop latching onto any sort of little thing and trying to go ahaha you did put metal makers in..
Geos produce metal because having them only produce energy would be safe and also not nearly as useful as energy is fairly easy to come by.
They produce metal to make them important to gameplay so they are fought over... if you run out of mex spots geos are still important or even important before hand.. and since they can only be put on geo spots they arent metal makers they cant be made everywhere..
Geos produce metal because having them only produce energy would be safe and also not nearly as useful as energy is fairly easy to come by.
They produce metal to make them important to gameplay so they are fought over... if you run out of mex spots geos are still important or even important before hand.. and since they can only be put on geo spots they arent metal makers they cant be made everywhere..
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Mecha Sonic
- Posts: 162
- Joined: 17 Nov 2005, 04:01
Some minor things I'd like to ask/point out:
Why does GD have like 3-4 nuke systems while URC only has 1?
Ships' entire hull recoil when they shoot. In real life, ships don't do that. No big deal, but it looks weird.
Some LV3 tanks have there frontal cannons slid over to the side a little and it looks misshapen.
Why does GD have like 3-4 nuke systems while URC only has 1?
Ships' entire hull recoil when they shoot. In real life, ships don't do that. No big deal, but it looks weird.
Some LV3 tanks have there frontal cannons slid over to the side a little and it looks misshapen.
The lvl 3 GD tank has an offset hull turret on purpose and dont tell me this isnt realistic or is wierd

Hey look at that an off set hull mounted weapon.. GASP!!!!
GD has 2 more delivery systems than URC for delivering land based superweapons.. this is because at lvl 3 URC has a massive stealth all terrain transport and a lvl 3 stealth flamethrower mech.. these will tear up your base or bypass defences entirely if used right as will GD's mobile superweapons they just have different application because gasp the sides are not exactly the same.
How do you know ships dont rock when firing heavy weapons are you an expert, and aside from that lets get this straight in real life stuff isnt made out of a cloud of green stuff that forms a wireframe.. and plasma isnt used as a weapon.. So yeah while I tried to go for a real world feel that doesnt mean I tried to be 100% realistic and well if I want my ships to rock when they send off a salvo then they will..

Hey look at that an off set hull mounted weapon.. GASP!!!!

GD has 2 more delivery systems than URC for delivering land based superweapons.. this is because at lvl 3 URC has a massive stealth all terrain transport and a lvl 3 stealth flamethrower mech.. these will tear up your base or bypass defences entirely if used right as will GD's mobile superweapons they just have different application because gasp the sides are not exactly the same.
How do you know ships dont rock when firing heavy weapons are you an expert, and aside from that lets get this straight in real life stuff isnt made out of a cloud of green stuff that forms a wireframe.. and plasma isnt used as a weapon.. So yeah while I tried to go for a real world feel that doesnt mean I tried to be 100% realistic and well if I want my ships to rock when they send off a salvo then they will..
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- Posts: 48
- Joined: 14 May 2006, 14:18
No matter how many nukes either side have, it's always going to be even, due to structers, and vehicles. And i think that mobile nuke cannons range is a bit long, i played on quite a large map yesterday, but, i kept getting pounded by nuke cannons when i was on the other side of the map, not nukes, tose nuke cannon things, the map was a 12x12 i can't remember the name of it.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Such is the balance. All the lv1 units in EE are faster then the units in AA barring the ak, peewee, jeffy, and weasel. EE u nits can also climb a hell of a lot better.Drone_Fragger wrote:Add some fast attack units, At the moment everything on tech 1 is the same speed, Everything on tech 2 is the same speed, And the same with tech 3, At least for URC.