NanoBlobs 0.41 + NTAI 8.0. - Page 11

NanoBlobs 0.41 + NTAI 8.0.

WolfeGames and projects headed by Argh.

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Mecha Sonic has become a Tweaker, oh no.... :P
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Heh, tweaking is the first step...

At any rate, this problem has been documented in the Development area of Spring... I'll post a linky to that picture in the thread, though.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

rename NTAI 8.0 -> NTai XE8

If you must know the actual version number is V0.5
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Mecha Sonic
Posts: 162
Joined: 17 Nov 2005, 04:01

Post by Mecha Sonic »

Hey Argh, the MegaSheep seems to be kinda useless. Maybe you should increase it's output to 600-800 instead of 400. Also, make it's self destruct countdown 0 or 1 cuz it gets killed before it can explode.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Mecha, it's not useless as it is:

1. You can dig holes with it.
2. It puts out twice the Metal of a Sheep.
3. It can kill a Wolf, 1 on 1.

Do I need to explain why the fact that it out-produces two Sheep and can kill Wolves is really quite important? Try building one after kicking out 6 Sheep and then tell me they're useless- two of them and a Spire can defend your base against many small rushes in early game, at least long enough to kick up an AutoFac.

That said, I have to agree that the wait until Self-D was too long. I'll change that, and put out a corrected version.
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Mecha Sonic
Posts: 162
Joined: 17 Nov 2005, 04:01

Post by Mecha Sonic »

Dig holes? It's weapon and explosion don't have an impulse factor. How can it dig holes? Am I missing something?
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

impulse factor is about throwing units about IIR =)
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