NanoBlobs 0.41 + NTAI 8.0.
Moderators: Moderators, Content Developer
It looks like the legs are made of flexy tubes bending when it walks. That and looking at it on IceQuix' new map it looks wierd all white and dark, and very powerful. I sent 2 of them into an NTai base (which was working off a 0.34 buildtree so no demons or striders) and the units never had a chance to respond, it blew them all up before they'd even opened their weapons or turned around.
Argh, you always give us these pre-release previews of the models, and I always look at them and say "man, this is going to be big!" Like the Spire rook, the Demon, the Strider, and now this... you always seem to be able to get the model to exude 'bigness,' and not that it is dissapointing to see these in game, (it is more disorienting, really), but how big is this one going to be, honestly?
This is the MegaSheep. It's roughly twice the size of a Knight, and is a weird resource maker and mini-tank (with highly explosive detonation), all in one. Going to be fun to make it game-balanced and interesting.
Sorry if the screens are confusing. I am really just giving people an idea of the shape of the designs.
I could provide something next to it for scale, I guess- need to drag out Smoth's neato little guys to give everybody a proper sense of scale.
Sorry if the screens are confusing. I am really just giving people an idea of the shape of the designs.
I could provide something next to it for scale, I guess- need to drag out Smoth's neato little guys to give everybody a proper sense of scale.
Last edited by Argh on 04 May 2006, 01:25, edited 1 time in total.
Well, there are practical limits on size, imposed by the engine's handling of collision spheres, etc. I guess I could scale everything down by half- that might be effective. But it'd affect a lot more than just size- altering size would require speeds to be dropped by half, etc.
On the other hand, that might be OK, since I want to slow it down anyway.
On the other hand, that might be OK, since I want to slow it down anyway.
I slowed it down on purpose. Newbies don't particularily get into games where they get owned in the first two minutes 
That said, I am really considering offering a number of variants:
1. A "NanoBlobs Originale", with the original stats and gameplay (easy enough to accomplish- I'd just have to remove a lot've the units, alter one script, and change a few weapons).
2. A "NanoBlobs Extreme", with 0.34's general unit-spam levels, for those who like massive carnage on a gigantic scale.
3. A "NanoBlobs OTA", where players have to build mines, MMs, and Energy-production facilities to support their economies. Much slower gameplay, focused on using good RPS tactical assaults, instead of pure spam.
And lastly, a "NanoBlobs for Newbies", which would be like NanoBlobs Extreme, only about quarter-speed in terms of production, allowing people to enjoy the spammage, but at a pace that's a little... slower.

That said, I am really considering offering a number of variants:
1. A "NanoBlobs Originale", with the original stats and gameplay (easy enough to accomplish- I'd just have to remove a lot've the units, alter one script, and change a few weapons).
2. A "NanoBlobs Extreme", with 0.34's general unit-spam levels, for those who like massive carnage on a gigantic scale.
3. A "NanoBlobs OTA", where players have to build mines, MMs, and Energy-production facilities to support their economies. Much slower gameplay, focused on using good RPS tactical assaults, instead of pure spam.
And lastly, a "NanoBlobs for Newbies", which would be like NanoBlobs Extreme, only about quarter-speed in terms of production, allowing people to enjoy the spammage, but at a pace that's a little... slower.
I find the latest versions of NB way too laggy for me to play and the gameplay very slow and boring, even with huge amounts of units. My computers is definitely above the average spring player's and i suggest you make it more compatible since i havent seen a single nanoblobs game for weeks on the lobby. 0.2 was the best version so far.