Stealth and cloak, press shift to see the decloak radius.Kixxe wrote:Do scout spiders have stealth? they get shot at quite ofen, and they are ofen not even close to the units...
Expand & Exterminate .155 Released!
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
cloaked units will decloak, if they do one of several things, any attempts to build/reclaim, any attempt to attack, a general lack of energy will cause them to reappear even if the energy loss is only for a short time they wills till be seen and have such little health thatmost stuff kills them in one shot. They have a decloak radius of 190 and any unit that moves into that radius will decloak the spider, this radius forms a cylinder that goes upward so any air unit overflying the spider will decloak it...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
http://www.fileuniverse.com/?p=showitem&ID=3077
This is a replay from last night.
Things the other guy did wrong:
1: Tried to con spam
2: built too many energy facilities
3: teched too fast.
4: got distracted by my diversionary forces in the south.
Feel free to post any instructional replays. Also feel free to discuss this one.
This is a replay from last night.
Things the other guy did wrong:
1: Tried to con spam
2: built too many energy facilities
3: teched too fast.
4: got distracted by my diversionary forces in the south.
Feel free to post any instructional replays. Also feel free to discuss this one.
It was graphics lag, we were in the same FFA game, remember? I killed the 3 of you :DAndreask wrote:Yes, i had a game on CASTLES today, and to the end of the game the sky was filled with sat .arty shells, yet i had my happy 50 frames as always.
The fireworks on the other base were a blazing blast. These scripted explosions are sheer awesomeness.
I think the explosions look really nice, but maybe its just my FX5600 screwing me over!