New Map: Omniside

New Map: Omniside

All map release threads should be posted here

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

New Map: Omniside

Post by hrmph »

12x12, 4player map. Visible patches lowish metal.
Download: http://fileuniverse.com/?p=showitem&ID=3021
Image
Image
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Metal map and start locations map?
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IceXuick
Posts: 519
Joined: 14 Mar 2006, 01:46

Post by IceXuick »

i like the dark-green grass, but i think you should use differt trees.

Do you have some more screenshots?
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

I like those textures! :)
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

hrmph you are a god. pls pls pls make another FF map! :D this one looks pretty kewl too, props!
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I agree with Ice. Needs new tree's.

Other wize its great looking!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Looks nice, but I can shove a ruler on that screenshot and call it the edge of the map, it's onyl got 2 height levels and has no natural unevenness....

Although I like the sides with the darkish texture...
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

AF wrote:Looks nice, but I can shove a ruler on that screenshot and call it the edge of the map, it's onyl got 2 height levels and has no natural unevenness....

Although I like the sides with the darkish texture...
Actually there are three height levels, you can tell by the screenshot. Although the third isn't a large difference from the second.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Great map I love it!!
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

gameplay is really nice, i love geeting kbots up in the high ground above the enemys base :P pwnage!

good job hrmph!
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