Maps.. Done .. I've called it Core-P4354 ...

Maps.. Done .. I've called it Core-P4354 ...

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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Maps.. Done .. I've called it Core-P4354 ...

Post by genblood »

Here are some screenies of a new map I'm working on. The size
of the map is 14x14. It's going to have 6 starting postions. The
metal is average and the level 1 mexs will extract metal at a
rate of 1.3 . The wind speed is around 8 - 22 and the tidal
strenght is 22. The features are taken from another map I made
, but most likely going to get replaced. So, here are the screenies....

UPDATED SCREENIES 4-22-06

Image

Image

Image


You can download it from this link below:
http://www.fileuniverse.com/?p=download ... d7&ID=3019

Post your comments ....

As always ... I try to add or change things....
Last edited by genblood on 22 Apr 2006, 12:10, edited 1 time in total.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Put mroe trees around those big cone thigns, it looks nicer that way..

And do soemthign with fog and the edge of the map, amke the map look nice and bright, it looks a bit dullish/dim at the moment.

I liked how small divide had it's settings with the edge of the map and the outside, but then they changed it so you could see the big expanse of dark blue water and it got uglier...... and most maps now seem to follow suite.......

Also raise the edges of the maps upwards so there's a small hill encircling the map so you cant see the edge directly....

Also try making the corners higher (top right/bottom left)
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

A few new screenies ... the map is a little brighter now, plus
I've changed a few features too. Here are some new screenies.
I'm going to fix the tree issure by adding more trees and I'm
going to bright the map too again.

Image

Image


Post your comments ....
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

as dark as your last one.

btw did you fix it?
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

The geometric features really don't look like anything...

There's about 3 good s3o tutorials up now, I think it's time to take the time to go through and learn the better system. The polycounts on those features will be taxing for low end systems.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

The sky is too dark, it doesnt look that much brighter, change the lighting settings so it looks more midday or late morning with white light not navy blue evening
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Here are some new screenies ... with a brighter back ground ... 8)


Image

Image

Image


I've added some other features ... called Tiberium crystals ...
I'm not sure if I'm going to remove them or keep them on the
map ... still up in the air on them at this time ...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Remove all your features for a start.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

This map looks great!

Except for the features. They look out of place. Are they supposed to be something? I dont see why a big yellow and blue cone would be out in the middle of nowhere.

No offense, but the platform with the little stem with that huge ball on the top is weird. Weird can be good though, we'll see where this map goes...
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

He said that the features are just placeholders and will probably be replaced.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

looks better now, but the ground is still too dark :/
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

The map is DONE ....

Here are some new screenies

UPDATED SCREENIES 4-22-06

Image

Image

Image

You can get the map at this URL:

http://www.fileuniverse.com/?p=download ... d7&ID=3019


I hope you like this map ...

..
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