E&E in need of exturers...
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Painting textures is the kind of thing where doing alot of it just rips heaps of time off the process. If you're building a model and you have to go and referance a tutorial to figure out how to get the headlight to look right then you're probaly adding an hour to the process, put if you already know how to make a headlight you just do it, it takes maby 10 minutes at most.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
ummm just an FYI..smoth wrote: -------------------------------------------------------------------------------------
remodeling.... 1-2 hours
making a good uvwmap... 4-5 hours
texturing that map efficiently... as in NOT using a 1024X1024 texture for the model... about 5-10 hours depending on the model...
so a possible total of 10-17 hours per model... unless you are really good and frankly we have no one that good on this forum..
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I can model a OTA unit in about 45mins-1hour
UVWmap it in 15-30 mins LITERALLY!
and do so efficiently, (but I hate having repeated faces of textures..)
texturing... depening on how complicated and how BIG the model is, 1-10 hours... (I'm a perfectionist with my textures if I wanna be)
total time, each model, 2 hours - 12 hours.. (prolly usually around 3 hours each)
yes, we DO have someone who can model and paint that fast on the board

I am still confused. What is conflicting about styles, for something as simplistic as texture squares? Why is this even an arguable thing? I mean, the purpose is to provide something generic, high-quality and reasonably realistic, so that people can build mods that don't suck.
This is a fairly conservative project, like the Smasher tank, not like the crazy artistic stylings of NanoBlobs, where I was channeling Japanese toy robots and other things, with a deliberate attempt to make a distinctive work.
I'm flexible, and I'm able to do whatever style I need to, just like any artist worth a darn, so I'm not sure what "style" has to do with things. The olive drab panels I've already done are, very deliberately... boring, and with very gentle touches of wear and tear. Not because I don't know how to jazz them up, but because they will not really be useful for a wide variety of conversion mods if every one of them screams, "I AM DISTINCTIVE"
<shrugs> I don't see what the fuss is, folks.
This is a fairly conservative project, like the Smasher tank, not like the crazy artistic stylings of NanoBlobs, where I was channeling Japanese toy robots and other things, with a deliberate attempt to make a distinctive work.
I'm flexible, and I'm able to do whatever style I need to, just like any artist worth a darn, so I'm not sure what "style" has to do with things. The olive drab panels I've already done are, very deliberately... boring, and with very gentle touches of wear and tear. Not because I don't know how to jazz them up, but because they will not really be useful for a wide variety of conversion mods if every one of them screams, "I AM DISTINCTIVE"

<shrugs> I don't see what the fuss is, folks.
im not trying to start the third texture worldwar here.
if your work becomes available as a pack of texures smoth, its most probably someone (deppending on license) will join them all in another pack.
so its no issue really.
As for styles, if it doesnt match.. will not be mixed in a unit prolly.
prettend i didnt post anything and walk along, we will get textures somehow or another :)
if your work becomes available as a pack of texures smoth, its most probably someone (deppending on license) will join them all in another pack.
so its no issue really.
As for styles, if it doesnt match.. will not be mixed in a unit prolly.
prettend i didnt post anything and walk along, we will get textures somehow or another :)
Yes. What he said. Worry about getting together a viable collection first, then worry about it all matching really nicely later. That's why I am deliberately calling for people to take on a "set" that is 128/2048 in size, and fits a given theme... if it's really wildly different, it won't matter much, because it'll just be part of the distinctive feel of "Gray Armor", or whatever. I am not asking people to do anything other than make some great tiles, stay within the loose boundaries set by the theme, and complete a whole set, so that the set is coherent. The rest of it is really up to the artist, so long as they can meet reasonable quality standards.
Anyhow... I'll put out the completed Olive Drab tomorrow. I went back to square one, dealt with a lot've basic flaws in the initial designs, and came back with better designs that are still generic but have more variety. I'm painting at 512 before dropping the scale, so I'm kind've learning some tricks of exaggeration as I go- if I can, I'll get them down to 64's so that that one set has a lot of variety to it, and people will (hopefully) immediately understand that this is useful stuff, and pitch in, instead of sitting on the sidelines.
If it's still not generating any support, I'll release the files, shelve it as a failed idea, and move on to my next projects on my list, which includes finishing a giant lizard and some other things that have sat by the wayside while I was getting NanoBlobs polished to its current state. As usual, I am backlogged, and I'm going to try to get everything I said I'd get done completed before I make a final decision about the next major game design. Heck, maybe I should just relax and just be an artist for awhile- I think Caydr might accept some help for his space mod...
Anyhow... I'll put out the completed Olive Drab tomorrow. I went back to square one, dealt with a lot've basic flaws in the initial designs, and came back with better designs that are still generic but have more variety. I'm painting at 512 before dropping the scale, so I'm kind've learning some tricks of exaggeration as I go- if I can, I'll get them down to 64's so that that one set has a lot of variety to it, and people will (hopefully) immediately understand that this is useful stuff, and pitch in, instead of sitting on the sidelines.
If it's still not generating any support, I'll release the files, shelve it as a failed idea, and move on to my next projects on my list, which includes finishing a giant lizard and some other things that have sat by the wayside while I was getting NanoBlobs polished to its current state. As usual, I am backlogged, and I'm going to try to get everything I said I'd get done completed before I make a final decision about the next major game design. Heck, maybe I should just relax and just be an artist for awhile- I think Caydr might accept some help for his space mod...
Oh, oh, pick AATA!Argh wrote: Heck, maybe I should just relax and just be an artist for awhile- I think Caydr might accept some help for his space mod...
On a more serious note: I think that Argh's project is a worthwhile one, but it is a bit of a stopgap - something that folks would use until they have UVmapping sorted out. And if they, like me, suck at all things artisitic, that might be a while, so I could see a replacement texture set getting used.
Last thing I heard from him was that he was trying to gather a group of people to recreate the entire (or most of) AA unit set. I have no idea how many people are involved and if the plan is going to unfold, but I'll keep recreating units (though slowly).Argh wrote:Heck, maybe I should just relax and just be an artist for awhile- I think Caydr might accept some help for his space mod...