Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.
Hey all!
Here are the first "real" ingame shots: Northern Hunters are closing in on their target fast. Hunters are general purpose gears, armed with a hard hitting 25mm Autocannon for accurate, armor piercing firepower and a light rocket pack to complement it.
Also, TA 3d thanks for the kind comments. The Jager, and most other southern gears are actually supposed to have rounded armour to deflect incoming round, while northern designs generally rely on boxy sloped armour .
Archangel of Death wrote:You might also want to check Script/Settings and make sure your 2 constants aren't 0 (proper values are Linear: 163840 and Angular: 182). Outside that, I'm sure smoth can handle it. And you'll probably get an awsome tailored animation out of it too. :-)
If thats what has been screwing up my scripts... I'm going to whoop for joy! Its not because I'm an idiot (for once)!
Archangel of Death wrote:You might also want to check Script/Settings and make sure your 2 constants aren't 0 (proper values are Linear: 163840 and Angular: 182). Outside that, I'm sure smoth can handle it. And you'll probably get an awsome tailored animation out of it too. :-)
If thats what has been screwing up my scripts... I'm going to whoop for joy! Its not because I'm an idiot (for once)!
Under XP home edition, at least, opening more than 1 instance of scriptor will erase all of your scriptor settings from the system registry. Its fairly easy to avoid this, but if you have some experience with regedit, you might try hunting down the values in your registry and exporting them somewhere so you can easily re-import if you lose them.
Thanks dead.rabit, I could use some help with mapping. I am more going for the military aspect of heavy gear as opposed to the arena tournaments. The two sides represented in the first versions will be the Confederated Northern City States (CNCS) and Allied Souther Territories (AST). Further down the road, when the Spring Lobby supports it I plan on adding earthern forces, ie. CEF, as well as a badlands/Paxton faction.
I am already planning a build tree, where you start out with a commander gear (Grizzly commander for CNCS, Cobra commander for AST) and from there you build barracks, forward gear outpost... etc. Gears, infantry and armoured vehicles will be the most important units, while air units like VTOLs and air transports will be secondary and only buildable when the players reach tech level 2, or atleast the equivalent of it. Thus the startgame will be marked by low tech warfare (GP gears, infantry, light vehicles) and only later on will you have access to the whole array of destruction (MBTs, Assault gears, striders, AA units, heavy artillery etc).
On the mapping thing, i plan on making some buildings to make the maps more alive and also add the possiblity of making urban maps and cities. I'm a bit swamped with school ATM tough and RL too, so it'll be a couple of weeks of rather small progress now, I'm afraid.
Here is a preview of the new infantry model I'm working on in collaboration with GZ. It will eventually feature in both GC and WD, hopefully, and will use GZs excellent infatry animation scripts. This is just the base model that can be modified to suit whatever needs, for example to make it into a modern day GI you'd just retexture it in camo, add some pockets for the assault vest, a PASGT helmet and a backpack and your done. The current polycount is 732, which might be a bit high-ish but on the other hand thats what the soldiers are in rome total war for example. IT uses one 256x256 texture and there is roughly 35% space left now for extras like weapons, helmets etc.
Hope you like!
And, if I may be a pain... he's not wearing a helmet or body armor. Which is very un-fitting to the Heavy Gear universe, not to mention "realism", if such a thing applies
That said, it's a cute model, and I can't wait to see it wandering around in Spring
Argh wrote:And, if I may be a pain... he's not wearing a helmet or body armor. Which is very un-fitting to the Heavy Gear universe, not to mention "realism", if such a thing applies
I think he said he'd add them later. I certainly hope so, the NG and MILICIA infantry uniforms are very distinctive.
Yes, as you said I will add those later, this is just the base model. I'm currently doing the northern guard infantry but I'm kinda lacking good source pics so i have to freelance a bit on the equipment and armour part. As soon as i get more progress done you'll get pics.
centurion-1 wrote:Yes, as you said I will add those later, this is just the base model. I'm currently doing the northern guard infantry but I'm kinda lacking good source pics so i have to freelance a bit on the equipment and armour part. As soon as i get more progress done you'll get pics.
It might be worth checking out the Art of Heavy Gear e-books the Pod released a while ago. I'll take a look at my copies when I get home and see if there's any good shots in there.
Though I thought there were fairly good reference images in HG2e?
Well, some minor criticism on the model, the limbs look a little exaggerated, I guess mainly the boots, and I do agree the ears are a bit set back, bit I can change this my self.
SwiftSpear wrote:Reminds me of front mission wanzers. GC is probably where square stole the idea from. Looks great so far.
Actually, both "stole" it from an earlier anime: Armored Trooper Votoms.
Heavy Gear took quite a lot from Votoms, actually. (If you don't believe me, take a look at some of the mecha designs and track down a plot summary.)
The Art of Heavy Gear books do seem to have some art that might be handy for you, if you're willing to shell out the cash. You can buy them online, through Drive-Through RPG. (Disclaimer: I do have a loose professional affiliation with Dream Pod 9, but this statement is made as a private individual. So I'm not hawking books for them, and I'm not implying anything even remotely legal-ish.)