[23:14:49] <ginekolog> SUBS STILL DONT WORK
[23:15:03] <ginekolog> and ALTTAB still close spring
so just u know.
underwater and alttab in 0.70b2
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*just finished alt-tabbing several times while investigating the sub issue* Doesn't seem to be universal.
I have narrowed down the problem to underwater weapons that have turret=0. That leaves 1 sub (core super sub), and the defence buildings still working. Since all of them had massive tolerance so that they could fire 360 degrees anyway just making them turrets would not alter gameplay. Any modmaker wishing to fix this themselves could set all their underwater weapons to turret=1 and add in the AimFromWeapon# and AimWeapon# functions in all the unit's script.
I have narrowed down the problem to underwater weapons that have turret=0. That leaves 1 sub (core super sub), and the defence buildings still working. Since all of them had massive tolerance so that they could fire 360 degrees anyway just making them turrets would not alter gameplay. Any modmaker wishing to fix this themselves could set all their underwater weapons to turret=1 and add in the AimFromWeapon# and AimWeapon# functions in all the unit's script.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15