The end of the maintenance branch
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Re: The end of the maintenance branch
Thanks for everyone supported, but the head wind is too strong.
I now realize I don't want to spend my time on that.
I now realize I don't want to spend my time on that.
Re: The end of the maintenance branch
What head wind? It's just the usual naggers nagging. Release! Release!
I want to get more fps in Spring:1944 again (currently at 22 fps in a 500 unit game on 104+1510).
Raaar's issues can be fixed as we go (in develop). Noone working on pathing/sim cannot be a reason to stop graphics development.
Re: The end of the maintenance branch
For comparison here is BA running on old engine with 7.5k units and 10k fighters patrolling with lua enabled and full backwards compatibility on an older machine. My rig is i7-4790k + GTX780.
I wish you luck in your future projects. PS Why did Abma ban me from official host?
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Re: The end of the maintenance branch
i7-2700k is from October 2011, i7-4790k is from June 2014.
GTX 780 is form May 2013, RTX 2060 is pretty much brand new.
A fairer comparison would be for Behe to run the same test on both engine versions.
Both show that Spring is pretty amazeballs.
GTX 780 is form May 2013, RTX 2060 is pretty much brand new.
A fairer comparison would be for Behe to run the same test on both engine versions.
Both show that Spring is pretty amazeballs.
Re: The end of the maintenance branch
That's a tragedy. Someone sadly stepped onto the shitstorm mine. The trolls who awoke had nothing to do with this, they are just the usual BA-drama-trolls: moderating them just takes some time. The plan sound good, so maybe someone else can step into this.
I'm pretty sure you would find a several people who would like to help you. Still, i sadly can understand your decision.
Re: The end of the maintenance branch
Ares, could you try with 1k fighters out of 7.5k units while the units are visibly rendered? Iconwars dont test engines rendering performance.
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Re: The end of the maintenance branch
Ares your claims will be believable when you supply the game and engine version required to reproduce them, both with links to their source. Until then you may be leaving out caveats (such as possibly only working in icon mode) or completely making things up. We can't know. Posting "old is better" is not useful unless you provide a way to see that the old engine is better.
Are any of those "several people" not already talking to ivand on Discord? The participants of this thread breaks down as follows:abma wrote: ↑21 Jun 2020, 23:31 That's a tragedy. Someone sadly stepped onto the shitstorm mine. The trolls who awoke had nothing to do with this, they are just the usual BA-drama-trolls: moderating them just takes some time. The plan sound good, so maybe someone else can step into this.
I'm pretty sure you would find a several people who would like to help you. Still, i sadly can understand your decision.
- People associated with BAR. These people are already reachable through other channels so nothing is learnt from them.
- Other game developers (eg ThinkSome, zwszg, FLOZi and raaar) that brought up their other demands on the engine.
- The "BA trolls", which see the recent engine going in completely the wrong direction
- One engine developer, abma.
Re: The end of the maintenance branch
I offered to help and gave some comments on the draft version of the PR. I'm confused why this was already abandoned and what the engine fork will achieve.
Re: The end of the maintenance branch
Do it.. i will bitch horribly later no matter what, but that is just me having to dig through the horrible legacy code of two "games" :D
Re: The end of the maintenance branch
As I'm not active enough to make an informed decision, I defer to ivand (and others in this thread) in this matter as I trust his (and their) judgement.
I'll do my best to help getting what's necessary in the release.
I'll elaborate more on how we're going to do it later, stay tuned.
I'll do my best to help getting what's necessary in the release.
I'll elaborate more on how we're going to do it later, stay tuned.
Re: The end of the maintenance branch
I suspect Ares is running the gpl violation engine Zerver worked on. He's not even using the spring engine. I've heard a number of people are still using it and that it's actively sought after purely for FPS
edit: nice text substitution
edit: nice text substitution
Re: The end of the maintenance branch
If backwards compatability goes broke, is there something else that needs breaking?
Re: The end of the maintenance branch
Version 1.446 should work with it - the version was in the drawer some time... Give it a try.ThinkSome wrote: Hey Azaremoth, when will The Cursed be 104.0+1510 ready?
Re: The end of the maintenance branch
I don't see the difference between Beheriths screenshot and Ares', except that he didn't post the 'i' screen. Is that the entire basis of your supposition or am I missing something else? Otherwise this is ad-hominem.
edit: On closer inspection Beheriths first image (only) is without icons, which explains his request of Ares in his followup post. I'd still like to see a as-like comparison on the same hardware (FWIW I fully believe it will be clearly in favour of the newer development), rather than cross-comparison on different CPU/GPU setups and differences in how the test is conducted. If others are also interested in trying to heal rifts from all the dramallama, surely this is good starting point to demonstrate that new development is nothing to fear.
Anyway, looks like some variation of this plan is going ahead afterall, so good news.
Re: The end of the maintenance branch
I would be really, really happy if the OpenGL requirements were lowered to 4.2 (ivy bridge iGPU).
https://en.wikipedia.org/wiki/List_of_I ... sing_units
PS: why is the OpenGL version at 4.0 for Windows, 4.1 for MacOS and 4.2 for Linux on the same iGPU?
I would be happy if Spring:1944 could also make the transition soon as we are (in general) in need of some overhaul in the UI department. AFAIK I am the only one that does not have a GL 4.3-compatible potato.
https://en.wikipedia.org/wiki/List_of_I ... sing_units
PS: why is the OpenGL version at 4.0 for Windows, 4.1 for MacOS and 4.2 for Linux on the same iGPU?
I would be happy if Spring:1944 could also make the transition soon as we are (in general) in need of some overhaul in the UI department. AFAIK I am the only one that does not have a GL 4.3-compatible potato.
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Re: The end of the maintenance branch
Make sure that you switch to c++ 20 when modules are officially supported for the big 3 compilers. Other than that full speed ahead on the develop branch.
Re: The end of the maintenance branch
Forking ta away from email chess was blasphemy. Only God shall view the world from up high. Repent you blasphe.ers a d heretics.