Define 'extreme'?
edit: You said 60 x 40 in the other thread which is impressive for a 'proper' map. Getting close to 'EpicLawn' territory at least.
Any chance of you trying to find the limit?
MapConv(NG) for Windows crash on big map sizes
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Re: MapConv(NG) for Windows crash on big map sizes
64x64 failed, 60x40 succeeded, thats all i know for now
Re: MapConv(NG) for Windows crash on big map sizes
JFYI, a barebones 64x64 map requires at least 8GB of RAM just for the heightmap (the engine converts it to floats, and also maintains an unsynced copy) so you can probably forget about loading one of those up.
Re: MapConv(NG) for Windows crash on big map sizes
Isnt a 64x64 heightmap resolution 64*64*(64*64)*4byte merely 64 MB?
The texture on the other hand is gonna get huge quick, with DDS compression it is still about 1GB (as engine decompresses tiling)
So out of lulz, i managed to compile a 96x96 map with the command line version of pymapconv, but havent tested it ingame yet
Edit: Spring crashed with out of memory on loading the 64x64 map
The texture on the other hand is gonna get huge quick, with DDS compression it is still about 1GB (as engine decompresses tiling)
So out of lulz, i managed to compile a 96x96 map with the command line version of pymapconv, but havent tested it ingame yet
Edit: Spring crashed with out of memory on loading the 64x64 map
Re: MapConv(NG) for Windows crash on big map sizes
EpicLawn is 64 x 64 according to Springfiles? Obviously the diffuse texture is very tiled and the heightmap is totally flat.
Re: MapConv(NG) for Windows crash on big map sizes
EpicLawn crashes for me as well
Re: MapConv(NG) for Windows crash on big map sizes
Works fine for me on 104.0
Re: MapConv(NG) for Windows crash on big map sizes
103.0 and 104.1-104 and up all crash for me with failed to allocate memory (have 16gb)
Re: MapConv(NG) for Windows crash on big map sizes
I also have 16 gb RAM. Do you not have a 64bit OS?
Re: MapConv(NG) for Windows crash on big map sizes
I have 64bit, otherwise I couldn't even compile these maps either :)