--{ New Map }----{ Green Comet V3. And a Basic Version }--

--{ New Map }----{ Green Comet V3. And a Basic Version }--

All map release threads should be posted here

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NOiZE
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--{ New Map }----{ Green Comet V3. And a Basic Version }--

Post by NOiZE »

Yes it's another remake of the great Comet Catcher, but this time with a lot of changes.

I didn't thought about a story, but suddenly there is a lovely atmosphere and there is decent gravity, which allowed plants to develop etc. Also the ground is a bit softer now and some geo's are added. :-)

Also the remains of a previous conflict are still around which you can use for your cause.

The map is 90 degrees rotated so you might feel a bit disorientated at first. And in 2v2 it should be played left vs right now. So no team has the " factoryexit" advantage.

Well what else to say... Go download it and enjoy it :-)

EDIT:
V2 is out which fixed the fog issue
V3 is out and fixed the texture error

Image
Image


DOWNLOAD
Last edited by NOiZE on 23 Feb 2006, 17:29, edited 5 times in total.
Kixxe
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Post by Kixxe »

Hahaha.. i wonderd about that map... gonna download and play as soon as my computer works :D
submarine
AI Developer
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Post by submarine »

the screens just look great. since comet cather remake is one of my favourite maps i'll definetly try out that map
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Das Bruce
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Post by Das Bruce »

Isn't it a bit of a waste of time, we've already got two textures for the one heightmap, do we really need a third? I really think you should have just made a new map with craters and stuff.
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Mars Keeper
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Post by Mars Keeper »

Das Bruce wrote:Isn't it a bit of a waste of time, we've already got two textures for the one heightmap, do we really need a third? I really think you should have just made a new map with craters and stuff.
Not really, what you said will apply on the next one.
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NOiZE
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Post by NOiZE »

Das Bruce wrote:Isn't it a bit of a waste of time, we've already got two textures for the one heightmap, do we really need a third? I really think you should have just made a new map with craters and stuff.
No, this one has also entirely different gameplay

but it seems i introduced a texture error..

perhaps i should do a V3 :S
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

Aside texture problems, this maps seems to have great gameplay, because of the wreckage and the possibility to resurrect it.

Its the first map with those "relics" of other battles.

There are even some gimps around!

and (havent actually playet the map) there is a golliath at the middle next to the hlts?

the only downside.. .its plain. you could try to add soft height changes for the flat part.

thanks
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NOiZE
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Post by NOiZE »

You can't ressurect them really..
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AF
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Post by AF »

ahem, appleville 1+2 had wreckages like that..

Looks nice, cant wait to play it.
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NOiZE
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Post by NOiZE »

ok released V3, and this hopefully is the final version

sorry for the trouble i might hav caused :-)
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NOiZE
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Post by NOiZE »

Ok due a bug

ONLY XTA/AA/TLL

or any other TA mod will work on this map!!!!!

so no nanoblobs/Final Frontier
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

AF wrote:ahem, appleville 1+2 had wreckages like that..


Looks nice, cant wait to play it.
So does divided shores.
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NOiZE
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Post by NOiZE »

Well i decided to release a version without wrecks aswell

so here it is Green Comet Basic

http://www.fileuniverse.com/?p=showitem&ID=2467
mongus
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Post by mongus »

hm.. Appleville? divided shores? just cheked and they have not wreckages of actual units, nor any wreackage at all.

Maybe there was ota versions? never seen or remember.

As for being the firts.. well i know i lie, there was a map with four islands that had plenty of wreckage on each island... ( just checked, scrap metal, used to crash spring in last version), that was the first one that had wreckages iirc.

Still, by looking at it, i like this map.

edit: i see, i had v1 & 2, was too lazy to check.
Last edited by mongus on 25 Feb 2006, 00:25, edited 2 times in total.
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Forboding Angel
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Post by Forboding Angel »

divided shores v3 dude, there is wreckage everywhere.
submarine
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Post by submarine »

i have been playing your map for some time now (using it for ai testing) and i think the green textures look great - it's one of my favourite maps, great work!
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