

Moderators: MR.D, Moderators
These are totally amazing news. Do you guys mind sharing a demo?PicassoCT wrote:?
Inverse Kinematiks are in 104.0 if dev willz it.
https://github.com/PicassoCT/spring
Its pure inverse kinematiks though- for decent animations in between i have to refer you to Anarchid
now how do I place them in a way that allows me to make impassible (to land units) rock walls? Is there a way to fix it?Anarchid wrote:
Features can have decals!
To fix what?smoth wrote:now how do I place them in a way that allows me to make impassible (to land units) rock walls? Is there a way to fix it?
soooo ... what you are telling me, is that I should start yet another project? Can doPicassoCT wrote:Lord Muffe- we want pictures of those tanks ingame. Then we want the game.
And that spacegame... we want that too.
:D
lua defined area or it has to be part of the map?Anarchid wrote:To fix what?smoth wrote:now how do I place them in a way that allows me to make impassible (to land units) rock walls? Is there a way to fix it?
Features with collisions enabled will prevent other things with enabled collisions from passing, but not from pathing as far as i know. You can always paint some unpathable terrain type beneath though, similar to how Area17 heatrays worked.