The only real reason I am here is that I was a contender for a Latvian game development contest and I thought I'd make an RTS game based on an idea that I threw to someone in this community. Thought it be the fastest if I created it using the Spring Engine.
So the idea is that units don't deal damage, instead they push or pull other units around. The only real way to destroy a unit is to push it into water or outside of map borders. This offered a challenge to buildings, which even with a 'mobile hack' didn't work out well so they have to be reclaimed using the Recycler units in order to destroy them.
I even restored the King of the Hill gametype to a somewhat working condition. Though I believe it might desync in multiplayer games. I tried hosting multiplayer games in an attempt to get a Latvian player, but in the end only got around two established Spring players.
Here is a gameplay video (~5 min.):

https://www.youtube.com/watch?v=ryK76RC ... 2C&index=5
Uploaded to Springfiles - https://springfiles.com/spring/games/magnetonics
The winner of the game development contest was determined by polls and this game got the number 8 spot out of 14. What can I say, first impression matter the most. I released the 1.2 version at the last day of voting, which added the heavy factory and two units it can produce.
I don't know about the future of this project, so if anyone likes the idea they can move the project forward.