berta range-extender
Moderator: Content Developer
berta range-extender
Plasma bouncing on a shield will result in shoot being redirected.
A skilled player will use that bounced to extend the range of the berta and shoot a target beyond its initial range.
Not that I don't think that is fun, but in a game the most successful strategy to win consist to eco, porc and make buzz/berta, encouraging this bouncing behavior is straightening that successful strategy to win and discourage even more player to make unit. So I believe it should be prevented.
Possible solution could be ? (no idea if any of those are doable)
1) Give the plasma projectile zero velocity when it hit the shield the 1st time (it will still harm what is under it) ?
2) Give the plasma projectile zero damage ?
3) make the projectile disappear ?
A skilled player will use that bounced to extend the range of the berta and shoot a target beyond its initial range.
Not that I don't think that is fun, but in a game the most successful strategy to win consist to eco, porc and make buzz/berta, encouraging this bouncing behavior is straightening that successful strategy to win and discourage even more player to make unit. So I believe it should be prevented.
Possible solution could be ? (no idea if any of those are doable)
1) Give the plasma projectile zero velocity when it hit the shield the 1st time (it will still harm what is under it) ?
2) Give the plasma projectile zero damage ?
3) make the projectile disappear ?
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: berta range-extender
ThanksSilentwings wrote:https://springrts.com/wiki/Gamedev:WeaponDefs#shield
This hould do the job
Code: Select all
bool repulser Default: false
Does the shield repulse (deflect) projectiles or absorb them? Btw its not repulsOr, but repulsEr!
Re: berta range-extender
Is it really exploitable beside random stray shots? Example DSD, can one reliably extand bertha range to reach enemy base area?
projectiles getting repulsed is much more fun than just getting absorded/exploding!
projectiles getting repulsed is much more fun than just getting absorded/exploding!
Re: berta range-extender
Obligatory
Re: berta range-extender
Didn't we go from "repulser" true to false to true again in the course of AA/BA development? IIRC, people didn't like the change when the non "repulser" shield was first implemented in the engine.
Re: berta range-extender
In that thread, all the people playing actually agree.
@8611z: if you are an actual player, please link you account on the replay website so we can see you don't have inactivity points.
Sorry for my rudeness in advanced, but your post suggest your player experience comes from DSD-thread on that forum
@8611z: if you are an actual player, please link you account on the replay website so we can see you don't have inactivity points.
Sorry for my rudeness in advanced, but your post suggest your player experience comes from DSD-thread on that forum
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: berta range-extender
8611z is Knorke.
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- Posts: 843
- Joined: 13 Aug 2007, 13:19
Re: berta range-extender
Exactly.8611z wrote:Is it really exploitable beside random stray shots? Example DSD, can one reliably extand bertha range to reach enemy base area?
projectiles getting repulsed is much more fun than just getting absorded/exploding!
Re: berta range-extender
np.albator wrote:@8611z: if you are an actual player, please link you account on the replay website so we can see you don't have inactivity points.
Sorry for my rudeness in advanced, but your post suggest your player experience comes from DSD-thread on that forum
http://replays.springrts.com/player/1292/ http://replays.springrts.com/player/955250/ http://replays.springrts.com/player/957953/ http://replays.springrts.com/player/970823/
But I dont play much BA anymore, and the type of matches where Berthas&Shields are common I only join when when nothing else to play. So my knowledge about what the techa & eco people at back are doing is limited to looking. I am more T1 geothermalic person and early game is most enjoyable to me...
Can you make replay/screenshot how to use shield as range-expander because when I tried the shots were harmlessly be reflected to random near points?
and who are you?Forboding Angel wrote:8611z is Knorke.
Re: berta range-extender
basically any replay these days...8611z wrote:Can you make replay/screenshot how to use shield as range-expander because when I tried the shots were harmlessly be reflected to random near points?
For example, the first game I play today: http://replays.springrts.com/replay/5dd ... 44ab4ed44/
Have a look at 28'40'' nix even complain about it and ask the shield to be selfD :D
my point, you play a few game in January 2015 ... Please stay out of balance thread if you don't play for a year. Anyway, the fact you were not aware of player complaining about it made my point.8611z wrote:But I dont play much BA anymore,
Everyone agree with fun ! Gonna need to quote myselfklapmongool wrote:Exactly.8611z wrote:Is it really exploitable beside random stray shots? Example DSD, can one reliably extand bertha range to reach enemy base area?
projectiles getting repulsed is much more fun than just getting absorded/exploding!
But that is not the point. I likeed comb a lot and it was much more fun ! You got it ?albator wrote:Not that I don't think that is fun
Re: berta range-extender
You mean this?For example, the first game I play today: http://replays.springrts.com/replay/5dd ... 44ab4ed44/
Have a look at 28'40'' nix even complain about it and ask the shield to be selfD :D
.A tear shed for the brave windmills. But they were nothing that shaped the match.[f=0050552] Nix added point: SELF D THE FUCJING PLASMA
[f=0050829] Nix added point: mando wtf
[f=0053143] <Nix> Allies: mando can you fucking self d the shit cunt plasma
I hoped for something epic, like in that age-old video zwzsg posted. I watched the replay twice because I thought I must have missed something, but I still only saw 2 Berthas shooting at that shield for few minutes. Most projectiles reflected totally harmless into air or ground. The Berthas were targeting different places, sometimes at shields, sometimes not, nothing seemed particular skillful or like a trick. Normal berthas doing normal bertha things.
One bullet bounces into a few windmills (where the mouse points) and thats' it. Also not really a "range extender", those winds were in range anyway.
It seems excactly like the "random stray shots" I thought it would be.
Not sure where you get idea of "few games in january", I played throughout whole year, last games few days ago.
The focus on eco/porc/tech/afus happen for many many reasons, reflected bertha shots is imo one supertiny fragment that in freaky situations PERHAPS can cause randomness but in this replay I did not see even that, and mostly bouncing shots are not relevant.
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Re: berta range-extender
How about applying a force to the deflection, so that the shots deflect away from it at a higher velocity, therefore probably hitting outside screen.
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- Posts: 843
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Re: berta range-extender
Yes, I could have been more clear. I was mostly quoting for the part 'is it really exploitable beside random stray shots'. Because it isn't really.albator wrote:Everyone agree with fun ! Gonna need to quote myselfklapmongool wrote:Exactly.8611z wrote:Is it really exploitable beside random stray shots? Example DSD, can one reliably extand bertha range to reach enemy base area?
projectiles getting repulsed is much more fun than just getting absorded/exploding!
albator wrote:Not that I don't think that is fun
I have been reading posts in the BA sub-forum regularly. There are so many requests for changes for things that don't make sense, by you and by others. Every time I read those I feel BA is going downhill (because some of those proposed changes are implemented).
Re: berta range-extender
Yep.8611z wrote:You mean this?
And yes it prove the change of direction in order to hit to a place beyond the place it hit the shield is valid. For range, i am not going to point a replay it can go beyond as you play here since a decade (?). And wind mill could have been MM and game changer, but I don't see the point talking about that. Please do make extrapolation like: it does not happen once it never happen.
If you want more examples, please play and give your ingame account and I will point it out ingame to you. This way your argument of you playing will actually been taken for being true.
Re: berta range-extender
Deflector changes direction of projectile, and sometimes it goes beyond range. Sometimes it even deflects very far, off the map. Nothing new.
But you make it look like as if this was a game-winning strategy that a skillful player can actually use.
I am not interessted in chatting ingame about stuff because it consumes more time than forum. Replays I can watch at speed-up playback, and others can watch them too. Maybe win a few games with this strategy and post them.
But you make it look like as if this was a game-winning strategy that a skillful player can actually use.
Well, even one example would be good. The windmills-replay only showed random stray shots without effect, it actually more disproved your point.If you want more examples,
I am not interessted in chatting ingame about stuff because it consumes more time than forum. Replays I can watch at speed-up playback, and others can watch them too. Maybe win a few games with this strategy and post them.