Obsidian 1.3 Stable - Page 2

Obsidian 1.3 Stable

Discuss maps & map creation - from concept to execution to the ever elusive release.

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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: Obsidian 1.1 Stable

Post by enetheru »

its not possible yet, but the changes to the map loading code are minimal. I've already done it for minimap. i'll make some time to do it for the rest of the maps in the smf
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Obsidian 1.1 Stable

Post by The Yak »

Nice! lua minimap is a huge plus already.
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qray
Posts: 377
Joined: 02 Feb 2009, 18:49

Re: Obsidian 1.1 Stable

Post by qray »

enetheru wrote:its not possible yet, but the changes to the map loading code are minimal. I've already done it for minimap. i'll make some time to do it for the rest of the maps in the smf
Cool. I imagine new possibilities to adjust map design via lua options :-)
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The Yak
Posts: 351
Joined: 20 May 2012, 05:36

Re: Obsidian 1.1 Stable

Post by The Yak »

Sure enough, map server failed to get mirrors for 1.1/1.2 for whatever reason so we're on 1.3 now, no changes.
Orfelius
Posts: 103
Joined: 17 Nov 2014, 20:57

Re: Obsidian 1.3 Stable

Post by Orfelius »

Looks like the grass i broken and looks kinda like this instead of purple:
Image
Also these beautiful trees looks soo darn awful from this angle :roll:

Another thing that doesn't work for some odd reason is a map extension widget with realistic extension option enabled. It gives weird texture bug where it takes (I think at least) the grass map for some odd reason.
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