Visual example:

If we store list of Voronoi vertexes in a table (as coordinate), we can find a sequence of coordinates that plot a unit trajectory to target without colliding with any dots.
Lets say we use open-source/free library to produce Voronoi vertexes. We then use the vertexes as a path-space for our standard pathfinding algorithm. The advantage of the vertexes compared to regular map's path-space is: a featureless/empty area is automatically discarded, thus greatly increasing efficiency.
Simply a working Voronoi graph demo in opengl & C++ (with source)
The theories
Disclaimer: These source code and demo are only for producing Voronoi vertexes, I do not have any sources to demonstrate pathfinding concept. Although this article do hint that Red Alert 3 use such pathfinding.