ToolBox - Page 4

ToolBox

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: ToolBox

Post by gajop »

FireStorm_ wrote:But I guess my real problem was finding a spring-game on my HD with which it would work. (Is it known what (lack of) stuff makes it no go?)
Check the modinfo.lua (https://github.com/gajop/Toolbox/blob/m ... odinfo.lua) for the modnames and see if there's a test result about the game you care about. A newer version of the game will probably exhibit similar results.

For the root of the issue check: http://springrts.com/phpbb/viewtopic.ph ... 20#p512790 and read all the posts above that in that page. I think the problem is that core.lua from ToolBox doesn't load the same stuff that would be loaded in games normally, so a lot of helper functions aren't being loaded (tobool is a prime example of that).
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: ToolBox

Post by gajop »

FLOZi wrote: Wait for new gadgethandler and see what happens.
I think I might have found a way to run stuff without waiting for Rapture.

It involves my experiments with Spring Modules and is done like this:
1. Create a "ToolBox Core" module which uses Spring Cursors and Spring Features (no specific game).
2. Create a "ToolBox ZK" module which uses "ToolBox Core" and "Zero K" (in that order).
3. Copy everything except gadgets.lua from ZK's LuaRules folder (just the 5 files, last changed in 2011, no subfolders) to "ToolBox ZK/LuaRules/".

A bit of magic and you get this: Image
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: ToolBox

Post by Jools »

Latest version doesn't work for me: where can I find older ones? At least the version that was a couple of years old worked just fine, but unfortunately I deleted it from my computer...
Post Reply

Return to “Game Development”