Feeling, question, answer ? - Page 2

Feeling, question, answer ?

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liotier
Posts: 22
Joined: 24 May 2013, 01:45

Re: Feeling, question, answer ?

Post by liotier »

Silentwings wrote:it might be better (and might help with the bugs) to just look at unit-ground collisions?
I don't know - but losing the unit-unit collision removes the damage penalty to groups of units that bunch up too tightly. Wouldn't that be missing ?
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Feeling, question, answer ?

Post by REVENGE »

I'm bumping this again, are there some notes regarding the bugs that are currently present? The last time I messed with this, it was an issue of the fall damage being applied on certain events where it should not be.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Feeling, question, answer ?

Post by Silentwings »

There is this: http://imolarpg.dyndns.org/trac/balatest/changeset/919, which presumably is the reason for this: http://imolarpg.dyndns.org/trac/balatest/changeset/921. I guess you should ask behe if anything else went wrong when he tested it. Might behave very differently now due to all the engine changes since.

Since it's a potential source of big bugs (because it affects so many events - no offence meant) it should get a lot of testing; 7.79 will likely be set live soon so I don't want it in 7.79, but we can look at it for 7.80.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Feeling, question, answer ?

Post by REVENGE »

Silentwings wrote:There is this: http://imolarpg.dyndns.org/trac/balatest/changeset/919, which presumably is the reason for this: http://imolarpg.dyndns.org/trac/balatest/changeset/921. I guess you should ask behe if anything else went wrong when he tested it. Might behave very differently now due to all the engine changes since.

Since it's a potential source of big bugs (because it affects so many events - no offence meant) it should get a lot of testing; 7.79 will likely be set live soon so I don't want it in 7.79, but we can look at it for 7.80.
Thanks, I'll take a look!
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