Reclaiming nanoframes

Reclaiming nanoframes

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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Reclaiming nanoframes

Post by klapmongool »

Original behaviour: reclaiming a nanoframe would give m gradually.

Current behaviour: reclaiming a nanoframe doesn't give m. Supposedly it should give m when it disappears but this presents a bunch of problems. What happens when you build a nanoframe for 50%, reclaim 20% and then abandon it? What happens if you pick up building again, then reclaim it again?

The change was never mentioned in a changelog yet it has a big impact on gameplay. I always considered this a bug and thought it would be fixed in *the next version*. It never did.

Could we please have the original behaviour back?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Reclaiming nanoframes

Post by smoth »

whoa they implemented TA style reclaim where you don't get metal until you finish?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Reclaiming nanoframes

Post by Beherith »

If its not mentioned in the changelog, that means we didnt change it. It is linked to an engine changed that we have noticed previously.
BTW I kinda disliked the idea that you could use a nanoframe as temp storage. Build more storage.

As to what happens when you build to 50, reclaim to 20 and then abandon? Please test it and report back. I know this sounds like a canned response, but believe me, it helps us a ton.

Thanks!
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Reclaiming nanoframes

Post by klapmongool »

Beherith wrote:If its not mentioned in the changelog, that means we didnt change it. It is linked to an engine changed that we have noticed previously.
BTW I kinda disliked the idea that you could use a nanoframe as temp storage. Build more storage.

As to what happens when you build to 50, reclaim to 20 and then abandon? Please test it and report back. I know this sounds like a canned response, but believe me, it helps us a ton.

Thanks!
I can't remember when this bug was introduced exactly, guess about a year ago.

It was not about using nanoframes as storage (which would be very ineffective anyway) but about being able to reclaim a building you were making because you really needed the m fast for something else.

Tested that btw, nothing strange happens. Iv figured out why; when reclaiming a nanoframe you reclaim its health, not its progress (like before).

I guess I can live with the 'new' situation, although it does have downsides compared to the old. For example you could reverse building a fusion partially (ie 70% back to 50%) because you needed the m for units/defense and then pick up building again at 50%.

Another difference is that reclaiming has because become a lot more dangerous since you won't get any m back if the enemy shoots it just before you completely reclaim it.

My main problem with this thing is that it was never mentioned in a changelog; for the past year i haven't reclaimed because I was afraid I wouldn't get the m back...
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Reclaiming nanoframes

Post by knorke »

think this:
http://springrts.com/wiki/Modrules.lua#reclaim
:arrow:
int unitMethod Default: 1
Controls how units are reclaimed. Can be 0 - gradual reclaim, 1 - all reclaimed at end, any other positive value n - reclaim in n chunks.

in BA it is not set, so=all reclaimed at end
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Reclaiming nanoframes

Post by FLOZi »

knorke wrote:think this:
http://springrts.com/wiki/Modrules.lua#reclaim
:arrow:
int unitMethod Default: 1
Controls how units are reclaimed. Can be 0 - gradual reclaim, 1 - all reclaimed at end, any other positive value n - reclaim in n chunks.

in BA it is not set, so=all reclaimed at end
I thought of this too, been years btw.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Reclaiming nanoframes

Post by Beherith »

Thanks knorke, well take a look at it that way!
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Floris
Posts: 611
Joined: 04 Jan 2011, 20:00

Re: Reclaiming nanoframes

Post by Floris »

The following is a bit offtopic but i'll place it here anyways.


Feature request: Could there be a button added to each builder/nano that you can toggle called something like "build only/dont repair".

Cause rebuilding is a real pain when your base is (severely) damaged and you have to micro every single nano/builder to not repair things but actually assist building things.

This feature request has been in my mind for years but oh well never got to it to say out loud.
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Reclaiming nanoframes

Post by klapmongool »

Floris wrote:The following is a bit offtopic but i'll place it here anyways.


Feature request: Could there be a button added to each builder/nano that you can toggle called something like "build only/dont repair".

Cause rebuilding is a real pain when your base is (severely) damaged and you have to micro every single nano/builder to not repair things but actually assist building things.

This feature request has been in my mind for years but oh well never got to it to say out loud.
Good idea, but really off topic indeed. Deserves its own thread.
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