CORE UNITS NEEDS REDESING ! ! ! - Page 4

CORE UNITS NEEDS REDESING ! ! !

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

join in and redesing some units ?

I WILL !
12
32%
I WONT !
17
46%
i dont care abaut the stupid core
8
22%
 
Total votes: 37

User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Looking at the many curves... loads.
The peewee in the movie, that one doesn't look to high poly. (and looks great).

And disciplus, you're modeling skills are awesome!
(much better then mine ^.^')
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Its missing its skirt :( . It is a great model. I do really like it. It just doesnt come off as Core. Or a Commander. Looks more like an infantry bot to me. But still very nice work.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image

I like this comm model for cor com... now if I could just uvwmapot....
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

We need high detail/poly/awesometex models!!

where are you guys waiting on??
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I am rather hesitant to do texturing for this place. For example my first
submision.. the retextured slammer(link to the thread) unit has been met with obvious
oposition. To be frank it reminds me of why I do not do work for the TA
community... if it is deviant from what they are used to they cannot acept
it and call it crap.

So honestly I do not want to tollerate the bitching of the community..
Caydr wrote:I like the original better. That's the fugliest chunk of fugly I've ever seen, and fugly.
-so... minus one texture artist/modeler.
Last edited by smoth on 31 Jan 2006, 19:06, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

well i liked the texture tbh.. but it does not fit the TA universe imo
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

smoth i liked it too... really TA is no place for it (right now atleast) but when the look of all the units get more "mature" it might fit better :wink:
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

smoth wrote:I am rather hesitant to do texturing for this place. For example my first submision.. the retextured slammer unit has been met with obvious oposition. To be frank it reminds me of why I do not do work for the TA community... if it is deviant from what they are used to they cannot acept it and call it crap.

So honestly I do not want to tollerate the bitching of the community..


-1 texture artist/modeler.
I dont think they meant it that way.
Its very very pretty vehicle with excelent texture and so but it doesnt fit the CORE army, and its only that it doesnt mean it isnt very good..
Its like doing a droid for a peewee model just doesnt fit (im exagerating on this example)
Last edited by Chocapic on 31 Jan 2006, 19:07, edited 1 time in total.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

ups wrong button , it was the edit one ... :oops:
disciplus
Posts: 20
Joined: 03 May 2005, 23:46

Post by disciplus »

thank you guys.
The "low poly" model (without smooth) count 100 000 faces.

If you want, I can upload it on my FTP, but in OBJ format, because I've made it with Maya.

Here is the website of our project (in French sorry...)

http://www.art-et-fact.fr/chuteDuCore/index.htm
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Yeah upload it! (With texture plz?)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i say upload all your cool TA models with textures please :D
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

you know Smoth, there's a BIG difference between your Arm Commander and that retex of the Core multi-laser tank that you did.
The Arm Commander looks like an Arm Commander, it's a pretty slick texturing job and it fits right in with the Total Annihilation theme and would look perfectly natural in XTA/AA (except for the obvious high poly-count).
The retex of the Core Multilaser tank (for XTA) looked... well it was textured and detailed, but if you threw it into XTA, then it would look like a fugly sack of fugly.
That tank was meant from the outset to be used in XTA, was created with that intent in mind, and at no point of the process did that ever change.
disciplus
Posts: 20
Joined: 03 May 2005, 23:46

Post by disciplus »

The model with textures.
But i don't think that the OBJ format keep the texture, it's only preserve the UVW.
Maybe you'll have to assign the textures to each pieces of the model.

http://axvaude.free.fr/temp/corecomAV.rar


I spent lot of time in this model, so if you use it don't forget the name of the author ;)
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

if someone gets that model to spring... pleese post it in the forums i want the sexy thing :wink: ooh... 100 000 shiny faces *droool*
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

FizWizz wrote:you know Smoth, there's a BIG difference between your Arm Commander and that retex of the Core multi-laser tank that you did.
The Arm Commander looks like an Arm Commander, it's a pretty slick texturing job and it fits right in with the Total Annihilation theme and would look perfectly natural in XTA/AA (except for the obvious high poly-count).
The retex of the Core Multilaser tank (for XTA) looked... well it was textured and detailed, but if you threw it into XTA, then it would look like a fugly sack of fugly.
That tank was meant from the outset to be used in XTA, was created with that intent in mind, and at no point of the process did that ever change.
it is that point exactly.

see calling it fucking ugly(fugly) is just an asshole thing to say.... I personally think the texturing does a good job of tracing the curves of the model while maintaining the look of a living machine... which the core are.

My WHOLE problem with your mentality and the mentality of your ilk is that the game HAS to look like OTA. Which was a game made in 1998 that looked ugly even then. NONE, I repeat NONE of the textureing done then was attractive. Even on the origonal models. IF we used the same style we would be LIVING in the 90s and not with the times.... if you people remake XTA to that style of modeling.. shame on you. I think it would show an entire lack of taste and creativity. If the models were redone but with more modern(NOT 1998 cg ART) then it will look better.

However, saying a unit needs to match the OLD ota style is holding us back... fuck that.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Um... I think I'll take another whack at the skin, and we can all go from there. That's all I'm going to say here.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

yeah, go for it man. It is apparently unanmous that I aparently have no skill...

Since the texture is not going to be used... here is my UGLY texturing in game... I think the thing that pisses me off the most is that some of the people that are making rude comments about it could not do better.

Image

Again, to who asks me for help, NO. What a damn waist of time.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

ah smoth man, you just can't ask from a bunch of ppl who certainly contributed a lot (and I really mean a lot) of time and energy to this and other games, to just say: 'hey ok, we sucked, you're the new kid on the block'. Do whatever you do best, making those units, find some ppl with whom you could make a nice shining mod with and here you go! Don't let us down this fast man :(
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

BvDorp, I help alot in the TA community but I am not a huge name, nor do I want to be. So no, I am not a new kid at all. I contribute alot of my time, if you knew people in the mapping circles, the TALON race forum on TAU or even the fact that I have been making mods since 94... I am definitely not a new kid. I have been here on this forum for over a year.

That being said, I am have been working on Gundam Annihilation since december of last year. It is my mod, I will finish it and piss on people who do not like it for no good reason. It is in its beta stage right now. Once I have completed the OTA part... I will begin work on my spring part.

BvDorp, don't worry I am still producing things. I am just going to refuse to help anyone else. Mainly because I have other things to do with my time.
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