Capability question

Capability question

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Rasmenar
Posts: 1
Joined: 23 Feb 2013, 06:51

Capability question

Post by Rasmenar »

I've been searching for a game engine that might be able to accommodate something.

I've designed a game system that relies on players being able to customize equipment for their units before the game begins, and be able to access those loadouts during gameplay. In a nutshell, players design 3 types of Basic Infantry, 4 types of Advanced Infantry, 3 Officer Infantry (unique, can only have 1 of each active at a time) 2 Light Vehicles, 2 Heavy Vehicles, and one Command Vehicle (unique, can only have 1 active at a time), as well as picking five Specializations (each one basically unlocks different research/upgrades accessible in-game). The biggest balancing factor involved here is that the more equipment you add on to your units, the more expensive they are to build in-game.

I was wondering if this engine is capable of this, or if I should look for something else?
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Capability question

Post by Licho »

Sure it is, see for example zero-k's classic or DOTA customizable commanders.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Capability question

Post by FLOZi »

There's also the perk system in THIS Happens In Space.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: Capability question

Post by Silentwings »

You might also want to look at the proof-of-concept-mod YAAG (Yet Another Annihilation Game), made by DeadNightWarrior. It has factories in which you can custom-make your units by selecting chassis, weapon, health, stealth, etc etc, and ofc better stuff costs more.
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