Wildman - GPG - Kickstarter - Page 2

Wildman - GPG - Kickstarter

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Forboding Angel
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Re: Wildman - GPG - Kickstarter

Post by Forboding Angel »

So wait... supcom2 didn't bring in enough cash to stay viable?
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Das Bruce
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Re: Wildman - GPG - Kickstarter

Post by Das Bruce »

Forboding Angel wrote:So wait... supcom2 didn't bring in enough cash to stay viable?
He explains the funding system in the video, basically it's the same as the music industry contracts.
gajop wrote:Didn't have time to watch much of that interview
Perhaps you should have before commenting, it's very informative. Basically business is expensive and he's sad he won't get to work with his friends anymore.
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smoth
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Re: Wildman - GPG - Kickstarter

Post by smoth »

Forboding Angel wrote:So wait... supcom2 didn't bring in enough cash to stay viable?
They did also develop at least 2 shitting games. Demigod and Starsiege.
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zwzsg
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Re: Wildman - GPG - Kickstarter

Post by zwzsg »

Demigod wasn't shitty, it failed because the number of non paying players overwhelmed the number of paying players on the servers. Bad pirates, bad!
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smoth
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Re: Wildman - GPG - Kickstarter

Post by smoth »

zwzsg wrote:Demigod wasn't shitty, it failed because the number of non paying players overwhelmed the number of paying players on the servers. Bad pirates, bad!
it had a terrible design where most of the units were near monochromatic. This made unit differentiation difficult if not impossible some times.

it was very unclear as to what the fuck you were supposed to do.
dimm
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Re: Wildman - GPG - Kickstarter

Post by dimm »

The very best part of Demigod was its graphics. Everything was easier to identify than in any other dota. Confused? Use the wiki.
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smoth
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Re: Wildman - GPG - Kickstarter

Post by smoth »

yeah that's like your opinion. It was browngrey dull with mild highlights of green or red.

I am full aware that you can identify units but to say that you can tell the demigod stuff apart easier than LOL is bullshit. ALL the demigod crap was brown and grey. You can make out the big guys

Image

but good luck when there are a lot of grunts

Image
dimm
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Re: Wildman - GPG - Kickstarter

Post by dimm »

You zoomed as much as you could for that last picture. I do like lol's cartoon colors more but mid combat I'm just looking at the HP bars.
http://www.youtube.com/watch?v=rAKbIlay ... =endscreen
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smoth
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Re: Wildman - GPG - Kickstarter

Post by smoth »

I zoomed in because zoomed out I could not make out what was what.
HeadClot
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Re: Wildman - GPG - Kickstarter

Post by HeadClot »

Hey all,

I will admit I am a spammer but at least I have been spamming for a good cause. :mrgreen:

I look at it like this - Chris Taylor has developed some awesome tools. However those tools will go to complete waste if we (Myself included) do not get this kick starter funded. I am planning to back atleast 500 more dollars near the end of the kick starter. I am currently at 60 USD.

And for what it is worth Chris Taylor is a awesome guy he helped make TA and Supcom for crying out loud however. If no one gets off the sidelines and helps or does their part then we might as well say good by to developers like GPG, CD Projekt, etc.

So what am I saying?

If you want something go for it take it. Do not be idle and do you absolute best at something. I am not saying pirate or anything like that
Pay the hard working developers for their work.

With that said.

Bye

but not forever.
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Das Bruce
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Re: Wildman - GPG - Kickstarter

Post by Das Bruce »

I just realised, 99% of Chris Taylors game pitches must start with, "So you're this massive dude..."
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Forboding Angel
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Re: Wildman - GPG - Kickstarter

Post by Forboding Angel »

Demigod is an awesome game.
LordMuffe
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Re: Wildman - GPG - Kickstarter

Post by LordMuffe »

Forboding Angel wrote:Demigod is an awesome game.
most fun dota-esque game to play against bots. Also still the best looking: the maps and units are just beautiful. Can´t tell them apart? Well, i played Demigod quite a lot, and after a while i had no problem to tell the units apart even while zoomed out. Might not be as easy as the other games at first, but you get used to it if you take the time.

About Wildeman: I wanted to pledge some money, not because of the game, but to help to keep GPG alive. After I watched the interview I decided against it. CT makes some good points about why you should pledge to projects on kickstarter and co or not, and what could be more worthy of your money.

Also, he said that he will develop Wildeman anyway, even without the kickstarter or GPG. So, since he won´t disappear completely and has settled with the shut-down of GPG, pledging for Wildeman now won´t help anything.
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smoth
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Re: Wildman - GPG - Kickstarter

Post by smoth »

LordMuffe wrote:most fun dota-esque game to play against bots. Also still the best looking: the maps and units are just beautiful.
tastes will differ, I am allowed to hate the drab and limited unit pallete.
LordMuffe wrote:Can´t tell them apart? Well, i played Demigod quite a lot, and after a while i had no problem to tell the units apart even while zoomed out. Might not be as easy as the other games at first, but you get used to it if you take the time.
how much time should be expected? and with only a handful of heros it was already hard enough. How much time a user should have to spend is a bit much. I could see if I was having difficulty telling similar units with different weapons but the opposing sides were TOO similar in design. Dunno you like it and that is fine but I don't.
LordMuffe
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Re: Wildman - GPG - Kickstarter

Post by LordMuffe »

smoth wrote:tastes will differ, I am allowed to hate the drab and limited unit pallete.
of course you are. If it sounded like it would be a universal truth, that wasn´t my intention.
smoth wrote: how much time should be expected? and with only a handful of heros it was already hard enough. How much time a user should have to spend is a bit much. I could see if I was having difficulty telling similar units with different weapons but the opposing sides were TOO similar in design. Dunno you like it and that is fine but I don't.
I don´t know how long it took me to get used to it, but i played it for more than 100 hrs since i bought it. So I can´t relate to someone who just started or is seldom playing. Of course, in games like LoL or DOTA2, the npc units are much easier to recognize.

In addition, since you can´t deny and simply walk through npcs in Demigod, it is not as crucial to recognize which unit is part of your team or the enemy´s. Also, it gets announced every time a new unit type joins the mix. Since they all walk the same speed, you just can assume that every group has one in them.
The designs,, as you pointed out, don´t differ much between the factions. If I´m not mistaken, its just the texture. No model-changes at all.

You can take that all as a fanboy-point-of-view, since while I tried LoL, Dota and Dota2, I only really played Demigod a lot. Its simplicity in hero-choices, available items and ai-matches just appealed to my casual play-style than the "deeper" titles.
smoth wrote: They did also develop at least 2 shitting games. Demigod and Starsiege.
On top of that, i enjoyed SpaceSiege. Played it through once. I wouldn´t have bought it for full price, but I got it in a rest sale for 2€. It was worth that much ;).

Our tastes seem to differ quite a bit, probably because I´m fairly easy to please, so I won´t go any further into the Spacesiege-matter. BUT if you call
smoth wrote:Starsiege
a crappy game again, I might have to release my inner Earthsiege-fanboy to hunt you down.

... I assume you meant Spacesiege.
... and "shitting" could be equivalent to "didn´t sell good"
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smoth
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Re: Wildman - GPG - Kickstarter

Post by smoth »

It was that it was highly linear and the choices you made didn't really matter all that much. The story was pretty predictable in the sort of 'we have seen this 9001 times way) to the point that finding out what was next didn't drive me to continue.

Had the customization been more advanced or alternate paths been possible maybe but I found myself moving through the game incredibly bored. I wasn't the only one going by the reviews at the time. At first it was neat but the further I progressed the more it was becoming stuff I had seen too many times before. the graphics were pretty but ultimately bland. In a market where there are many compeeting titles. the game needs something to interest you, to say this isn't run of the mill. After all the homely girls while not ugly are often the last to get picked for a date.

it needed some pizazz and that is my problem with CT'S games. Supcom, demigod, spacesiege, all had very bland and uninspired designs. Sure supcom had a few super units. Everything exploded white, it was mostly unit and unit MKII. Not much in the way of color or sound difference with most of your units having similar pew pew lasers.

This IMO is a big failing of chris's. Look at dungeon siege.. hack and slash rpg with free roaming and everything from fairies in the woods to little goblins with grenade launchers. It was a great game that if you played skillfully you were rewarded with faster progression. If you wanted to you could go around whole areas! Sure the customization is lacking but at the time it was pretty awesome.

I think chris has great ideas but like Tarantino gets lost at the execution phase and you get stuff that COULD be cool but isn't quite. (although these guys are making supcom look MUCH cooler)
dimm
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Re: Wildman - GPG - Kickstarter

Post by dimm »

http://www.indiedb.com/games/wildman/ne ... -why-indie
I prefer the visuals compared to any dotalike and still think this game is the easiest to see in when you don't worry about the minions which you should not. Also it has a nice team upgrade strategy thing which is almost unique for dotas.

its a gun dragon
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zwzsg
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Re: Wildman - GPG - Kickstarter

Post by zwzsg »

Funding canceled!
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