XTA Changelog

XTA Changelog

Hearken back to the days of yore and enjoy the first major Spring module!

Moderators: Moderators, Content Developer

Post Reply
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

XTA Changelog

Post by Jools »

Patch 1.6, 26.1.13
---------------------------------
* Fixed wrong player faction update in adv. playerslist

* Added widget with sound when cloaking, decloaking

* Added widget with sound when ordering self-d

* Added cursor out of range when ordering attack. Drop attack order when static defense orders an attack on ground, which is of range.

* Split sounds into following categories: explosions, gui and unitreply. Each has different parameters. This should also fix local sounds modoption, although that's hard to test without many players in a battle.

* Changed limit for shallow water from 50 to 25. Updated sound and splash gadgets. Changed CEG for splash and deep undersurface hit. Edit: there are two limits: 25 depth is when water is shallow. If explosion occurs above 5 then the explosion is termed shallow.

* Crashing aircraft can occur when hp is below 50%, and odds reduced from 100% to 33% Those are just some fast numbers and they can be tweaked. I don't think 100% should crash though.

* Remove Recvluarulesmsg callin after game start

* Improved performance of minimapX gadget. Fixed no self pwn one.

* Missions were added, but they are not part of this patch.

* Something else, please fill in...

Link: http://springfiles.com/spring/games/xta-9725-p16
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: XTA Changelog

Post by Jools »

1.7
----
* Small fix to autodestruction countdown widget

* Fix bug in crashing aircraft. Crashing aircraft only do so after having lost all hp. 33% of aircraft will crash, and AA defenses will now not target crashin aiurcraft (they used to prioritise those over unhit ones). Aircraft that crashes no longer have access to Radar or LOS.

Link: http://springfiles.com/spring/games/xta-26
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: XTA Changelog

Post by knorke »

thanks for reporting but more likely a problem with engine (test version) / AI than with mod
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: XTA Changelog

Post by Jools »

Bugs in latest version:
* two sing buttons
* copperhead shoots stumpy bullets, see replay

More?
pheldens
Posts: 191
Joined: 12 Aug 2006, 21:35

Re: XTA Changelog

Post by pheldens »

the advanced fighter jets get stuck in the terrain after they land next to the repair pads which they often do
Post Reply

Return to “XTA”