Battletech
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
hey just an idea, since we dont have a web site yet: (hint hint any one want to make one)
we should start a list of people who are willing to help with the project to help the staff organize the bodies we can work with. just a simple name, skills you have that could help the project or a position youd like to take helping the team weather or not you have experience in it.
for example:
i go by
bob the dinosaur
as in the past, or you can call me ian
ive worked with modeling, although not familiar witht he new s3o versions yet, ive scripted in the past not very good at it, all around ta modder, probably the only one left from the old abomination of a mod team mech wars from PA way back when.
im willing to help with design concept, modeling, and anything where you would need an extra hand modding. (that is when i get back.)
you can contact me via PM on the message board, or thru the email i have registered to the board.
we should start a list of people who are willing to help with the project to help the staff organize the bodies we can work with. just a simple name, skills you have that could help the project or a position youd like to take helping the team weather or not you have experience in it.
for example:
i go by
bob the dinosaur
as in the past, or you can call me ian
ive worked with modeling, although not familiar witht he new s3o versions yet, ive scripted in the past not very good at it, all around ta modder, probably the only one left from the old abomination of a mod team mech wars from PA way back when.
im willing to help with design concept, modeling, and anything where you would need an extra hand modding. (that is when i get back.)
you can contact me via PM on the message board, or thru the email i have registered to the board.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
Ok, Maelstrom, Masse, and Jasper Ward, if you guys could start work on a website together, that would be great. Forum, filesharing, and news should be the first priorities. General theme should be obvious I think
, but feel free to be as free or reserved as you want.
On the modelling side Fizzwiz has a good line-up of elementals and vehicles coming in, and I've recieved the first elemental .s3o! That means an elemental script is on the way.
Since it seems Fizz has taken a liking to the elementals, I've decided the first release will be a bit of a teaser elemental pack. It will sport the various elementals that will be in the mod, showing off most of the scripting elements that will be found in the other mobiles as well. Hopefully it will wet people's appetites just enough, and bring in some useful feedback on the resource system and different game modes. Expected time of release: Shortly after you see me post a thread in the maps section for tailored maps
If you want that sooner, start lending Fizzwiz a hand in modelling.

On the modelling side Fizzwiz has a good line-up of elementals and vehicles coming in, and I've recieved the first elemental .s3o! That means an elemental script is on the way.
Since it seems Fizz has taken a liking to the elementals, I've decided the first release will be a bit of a teaser elemental pack. It will sport the various elementals that will be in the mod, showing off most of the scripting elements that will be found in the other mobiles as well. Hopefully it will wet people's appetites just enough, and bring in some useful feedback on the resource system and different game modes. Expected time of release: Shortly after you see me post a thread in the maps section for tailored maps

The site is almost done. You can see it at http://210.11.113.96/Battletech/ while my computer is on. Will be uploaded to a more permanent site when is done, possibly R1CH's site, as he is offering free hosting for mods.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
Looking good, as I already said in IM. Bob is a good motivator.
Which reminds me...
Archangel of Death: Scriptor soon-to-be extraordinare. I generally shy away from trying to do walk animations or fancy gun slinging (trying to figure out the angles and speeds to move at makes my head spin a little), but everything else I've got mastered (or maybe I've just mastered asking the SY's and Zwzsg how to do it
).
Which reminds me...
Archangel of Death: Scriptor soon-to-be extraordinare. I generally shy away from trying to do walk animations or fancy gun slinging (trying to figure out the angles and speeds to move at makes my head spin a little), but everything else I've got mastered (or maybe I've just mastered asking the SY's and Zwzsg how to do it

*gasp* now I must live up to my expectations w/ the Battlearmor... I'll make sure to put some serious time into the mapping and skinning once I finish the weapon models =).
About http://210.11.113.96/Battletech/ What times GMT will it be up to look at?
About http://210.11.113.96/Battletech/ What times GMT will it be up to look at?
I ported the original of the mechwars mod to spring ages ago like most others I suppose but that release only had the light mechs... what would be really cool would be a sdz file release including the heavy mechs in the screenshots by bobthedinosaur... Not too fussed if its buggy -just good for generating a little more hype about the project. Cheers! 

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- Posts: 854
- Joined: 28 Jan 2005, 18:15
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
Yes, its still going. Fizzwiz has decided to remodel the Elementals, as the current was started with intent to use with 3do (eg. pre-s3o addition), and he'd like to take more advantage of both s3o and Caydr's loosing of polygon restrictions. Get in contact with Fizzwiz via PM to find out exactly what needs doing. Towards the completed project, we are still in need of some base structures, turrets, and most of the vehicles, aircrafts, and mechs, as the plan is an eventual full switch to s3o (but don't worry, the current 3do's that don't look too horrible will be in appropriate interim releases).
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Hey Im back in the states finally! Sorry guys!
Alright first things first me and arch need a staff recall, for updating our roster. email, or msnmsngr contact would be awesome. also ideas are a must have!
were going to start rolling on the brain storming...
sorry
any how development of concepts and design are just starting to be organised now so input from staff and or fans would be great!
thanks,
bob
Alright first things first me and arch need a staff recall, for updating our roster. email, or msnmsngr contact would be awesome. also ideas are a must have!
were going to start rolling on the brain storming...
sorry
any how development of concepts and design are just starting to be organised now so input from staff and or fans would be great!
thanks,
bob