Kloot, Ill look up parallax and sky reflections. Thanks for the heads up and the wonderful features!
Edit: From the shader code I seem to cant tell the difference between specular and skyreflection.
Code: Select all
uniform samplerCube skyReflectTex;
uniform sampler2D skyReflectModTex;
Edit2:
Picasso, I would like to have the birds from the beherith. I want to add some life to Tropical (i has me some fish already)