I've been testing the capacity of blender to delivering high quality resources, I know its not popular.. its what I enjoy.
unfortunately I havent access to a pc that can run spring with textures until next weekend.(using a corei5 with SOC graphics.. all maps a grey)

would appreciate any constructive criticism on the graphical quality of the textures as they appear in game..
The only other application I used was gimp, for composing the splat detail and texture channels together.
https://docs.google.com/open?id=0B6SoY6 ... lBweTJzTUk
35.8 Mb zip file containing:
blend file with packaged textures so it is stand alone.
2048x2048 texture
2048x2048 distribution
512 splat
257x257 16bpp height
all images are tiff