Ok, I noticed Genblood reworked this map from V1. So, to make up for me being an ass on the review of V1, I thought I'd apologize and do something to help.
I also noticed I am one of the few who actually review maps. So, inspired by Forboding's post about The Community, I thought I be of use and start a map reviewer "club." This way, I can be a help to the community and offer CONSTRUCTIVE feedback to the map makers and help them get better and grow a stronger spring community.
With that aside, I want others to help. Here is the link to the map: http://fileuniverse.com/?p=showitem&ID=2123
I already PLAYED a 3v3 on the map so I know how it was like. My review is on the page as well. Cheers everyone.
PS: I'll start reviewing maps that haven't been reviewed yet. I'll post the link in the map forums so we can get many ppl to help review (if they want to) That way, we can point out concerns on why we don't play on many of the spring maps. We can help our map makers even better and really dish out some fun and unique maps.
Map Review: Lost and Found V2
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
woah forbidin, that is one hell of a show of character. On behalf of myself and the other decent people in this community, thanks dude. Hell, this post inspired me. I have played a lot of you guy's maps and never said a damn word except they looked great.
Speaking of genblood... The first crystal map he put out is my favorite. I love the idea of crystal maps being white instead of the gaudy purple that ta had. To me it feels almost like an air of purity.
ANyway, back on topic... I will do this as well. I don't play spring too much during the week, mostly on weekends. Generally I spend about 6 hours sometimes more a night on map projects during the week. Rendering a decent texture can take some agonizingly long lol. During the weekends I will start getting gmaes up on various maps and then write a review on them.
Good call forbidin, good call.
Speaking of genblood... The first crystal map he put out is my favorite. I love the idea of crystal maps being white instead of the gaudy purple that ta had. To me it feels almost like an air of purity.
ANyway, back on topic... I will do this as well. I don't play spring too much during the week, mostly on weekends. Generally I spend about 6 hours sometimes more a night on map projects during the week. Rendering a decent texture can take some agonizingly long lol. During the weekends I will start getting gmaes up on various maps and then write a review on them.
Good call forbidin, good call.
forbidin,
I've read the review and I'll make some changes to the
map. I'll update the metal deposits by adding more. Also,
I'll remove most of the metal in the middle of the map.
On the plateaus highs I'll change a few of them.
I have some free time this weekend, so I'll do all the changes
before I forget it.
Also, thanks for the input ...
I've read the review and I'll make some changes to the
map. I'll update the metal deposits by adding more. Also,
I'll remove most of the metal in the middle of the map.
On the plateaus highs I'll change a few of them.
I have some free time this weekend, so I'll do all the changes
before I forget it.
Also, thanks for the input ...
Don't bust your butt too much. I found out in RL that making too many changes at once has a "double edge" sword type of effect.
Looks can wait, but just focus on the gameplay issues atm. If the gameplay is great, more ppl will play it. Making it sweet eye candy can come after all the features and gameplay are finalized.
Only extensive game play can really test the gameplay of a map.
Looks can wait, but just focus on the gameplay issues atm. If the gameplay is great, more ppl will play it. Making it sweet eye candy can come after all the features and gameplay are finalized.
Only extensive game play can really test the gameplay of a map.
Try testing an AI out on ti genblood, I tested KAI NTAI AAI OTAI, and none of them liked the map, they couldnt find any nearby mex spots, I ahd to increase the upper search limit on NTAI's mex implementationf rom 8000 to 20000, and I'm thinking I'll be increasing that again. It's already staggered in 8 stages....