Random wip 2012+
Moderators: MR.D, Moderators
Re: Random wip 2012+
the idea is to make a modular unit, gaining exp, buying equip for said points(and loosing this equipent, if taking to much damage)
full equiped comEnder will look like this (some equipment chancels other out.. the undisguise radios of such a monstrosity is half the map, so building in stealth, doeset make any sense).. and yeah, it is somewhat dota and zero-k inspired. Steeling succes, yeah, im into that.
The in-human ComCentipede - i created it!
full equiped comEnder will look like this (some equipment chancels other out.. the undisguise radios of such a monstrosity is half the map, so building in stealth, doeset make any sense).. and yeah, it is somewhat dota and zero-k inspired. Steeling succes, yeah, im into that.
The in-human ComCentipede - i created it!
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- installAllTheEquipment.jpg
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Re: Random wip 2012+
The Centipede doesn't look really stable...
Re: Random wip 2012+
BOATS!
moar BOATS!
Ive got a new PC guys, i7 quad core with nvidia 580 :D:D
This can make me draw LOTS of stuff!!!
I need a better renderer lol, wings3D only lets me render with a dark background
moar BOATS!
Ive got a new PC guys, i7 quad core with nvidia 580 :D:D
This can make me draw LOTS of stuff!!!
I need a better renderer lol, wings3D only lets me render with a dark background
Re: Random wip 2012+
any of you know a render program?
Re: Random wip 2012+
@Rendering software: I I can suggest is lightwave, maya and max, though I'm pretty sure they've all got a pretty heft price tag. So maybe not the most useful for you.
Could any of you tell me why my texture look like this? The texture isn't finished by far, but for now I'm trying to figure out why its all scrambled up. It seems like a lot of the detail is gone, some of the remaining is twisted 90 degrees and the orange over-exposure shouldn't be there at all. Plus, the nacell engines look like someone's kid scribbled all over them.
Don't get me wrong, the texture's still not very pretty when it's mapping correctly, but this is just a bit ridiculous.
Could any of you tell me why my texture look like this? The texture isn't finished by far, but for now I'm trying to figure out why its all scrambled up. It seems like a lot of the detail is gone, some of the remaining is twisted 90 degrees and the orange over-exposure shouldn't be there at all. Plus, the nacell engines look like someone's kid scribbled all over them.
Don't get me wrong, the texture's still not very pretty when it's mapping correctly, but this is just a bit ridiculous.
Re: Random wip 2012+
make sure you got a UV map, and maybe rotate/flip the UVs
Re: Random wip 2012+
Slow texturing progress is slow
Gentleman, i present you the WallBuilder.. responsible for creating and charging those defenses, who will keep ugly creatures out of your base.
You know you want one. But your purse fears for worse, cause you need two of them to charge your defenses up.
Gentleman, i present you the WallBuilder.. responsible for creating and charging those defenses, who will keep ugly creatures out of your base.
You know you want one. But your purse fears for worse, cause you need two of them to charge your defenses up.
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- wallbuilder.jpg
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- SanadaUjiosan
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Re: Random wip 2012+
Looking good Picasso, as always.
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Re: Random wip 2012+
Is that magnetic?PicassoCT wrote:
Re: Random wip 2012+
incessant man yeah i'm loving the engines on the top
it looks like some of your uvmap is stretched; what process did you use to unwrap it? if you're stuck feel free to upload the model/texture for a diagnosis; i almost feel like you've done an orthographic unwrap and some of the texture is "copying over" to the other side of details like the engine verticals that wouldn't be handled by that unwrap (if that makes any sense)
it looks like some of your uvmap is stretched; what process did you use to unwrap it? if you're stuck feel free to upload the model/texture for a diagnosis; i almost feel like you've done an orthographic unwrap and some of the texture is "copying over" to the other side of details like the engine verticals that wouldn't be handled by that unwrap (if that makes any sense)
Re: Random wip 2012+
Thanks to everyone, its fixed! Though, by no means is it finished. It's mapping properly now as you can see. I ended up re-unwrapping everything with smart unwrap and that seems to have cured it. I don't think it helped that coordinates were set to global, not UV, either.
On the other hand, now I have no way to hide my awful texturing. Oh well.
On the other hand, now I have no way to hide my awful texturing. Oh well.
Re: Random wip 2012+
omg i made puzzle pieces for springmapedit.
going for that fine MS-paint look.
going for that fine MS-paint look.
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Re: Random wip 2012+
I think it looks pretty neat knorke.
Zhukov heavy tank.
Zhukov heavy tank.
Re: Random wip 2012+
knorke wrote:omg i made puzzle pieces for springmapedit.
[img]http://h11.abload.de/img/sme_plus_prefabs_equag9jf7.jpg[*img]
going for that fine MS-paint look.
wow.. this gets supermariosh- in a cubistic way. I might give it a try :D
Re: Random wip 2012+
well download the tile thingies http://springrts.com/phpbb/download/file.php?id=7006 get springmapeditor and spam its thread with suggestions and bugreports!I might give it a try :D
http://springrts.com/phpbb/viewtopic.php?f=56&t=16341