smoth wrote:*edit for ambiguity*
I don't think that is what he is saying. By having multiversion support zk can stay in the old and not move on to the new if it wants. Not that a "competitve" environment is required.
I think competitive players are good but they are not the end all of testing even competitive players who are good at a game. I still LOL at some of the people in this thread who dropped their wisdom on me about how gundam sucks after a single game because they are so good at balance and stuff from playing lots of hours..
I think would be annoying and presumptuous of them but that's unrelated to what I said.
Sometimes pathing might bug in a certain way, or units that are supposed to fire backwards will stop firing backwards, but you won't notice it or care until you are desperately trying to micro your units to win a game. I'm talking engine-related things, not game-side design decisions.