Metal spots v2 - Page 2

Metal spots v2

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Metal spots v2

Post by knorke »

Do lobbies support downloading .7zip files in their widget downloaders?
no idea, best to ask in #ca, makers of zklobby are there and also #springlobby for SL.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Metal spots v2

Post by smoth »

going to add this to my next map. we will see if I regret the decision.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Metal spots v2

Post by smoth »

Image

what is the lmf supposed to look like? I cba to figure it out right now.

i just disabled your disable so I could yo dawg.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Metal spots v2

Post by smoth »

another issue:
Image
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Metal spots v2

Post by SirArtturi »

Dude, take the one in Seths Ravine...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Metal spots v2

Post by smoth »

Image
same issue more broke up decal.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Metal spots v2

Post by SirArtturi »

Hmm.. Some people reports having this problem:
http://img822.imageshack.us/img822/7089/screen00051.png

What could be the cause?
Seems like alpha channel isnt working...
Modside?
Mapside?
Clientside?
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Metal spots v2

Post by hoijui »

could it be that the textures are npot?
if it were that, it would mostly happen on older ATI cards.
... then again, which GFX problem would not have this property?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Metal spots v2

Post by Beherith »

Yes, those metal spots are 85*85, which is of course not power-of-two.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Metal spots v2

Post by smoth »

mine aren't though...

so what can be done about the issue I am getting with this? Where effects and shots are rendered underneath?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Metal spots v2

Post by knorke »

look at examples that do it right (team platter, zwszg's lua-terrain,...) and le fix.
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